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Skeletal Hellknight Bonesinger

Some undead Hellknights can command the bones of both their own bodies and others, and they primarily use this ability to temporarily strengthen themselves and summon waves of reinforcements. While just as undead as their compatriots, these so-called bonesingers have enough intelligence to join their living counterparts, though they're generally shunned and disavowed.

Elite | Normal | Weak
Proficiency without Level

Weak Skeletal Hellknight BonesingerCreature 7

Uncommon Medium Skeleton Undead Unholy 
Source Pathfinder #222: Hellbreakers pg. 233
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 25 (includes +2 from Uncommon) • Undead (Religion)
Perception +13; darkvision
Languages Common, Diabolic
Skills Athletics +16, Intimidation +14
Str +6, Dex +1, Con +4, Int +1, Wis +3, Cha +2
Items +1 striking warhammer, hellknight plate
AC 24; Fort +16, Ref +11, Will +14
HP 110 (void healing); Immunities bleed, death effects, diseased, paralyzed, poison, unconscious; Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10; Weaknesses holy 10, vitality 10
Reactive Strike [reaction]
Speed 25 feet, climb 15 feet
Melee [one-action] warhammer +18 [+13/+8] (magical, shove), Damage 2d8-2+9 bludgeoningMelee [one-action] claw +17 [+13/+9] (agile, magical), Damage 2d6-2+9 slashingDivine Innate Spells DC 24 (-4 dmg); 4th bind undead (skeleton only), rouse skeletons, summon undead (skeleton only)
Call to Arms [one-action] (concentrate, manipulate, occult) The skeletal Hellknight bonesinger strikes its rib cage three times, creating a loud, ominous clatter. All mindless skeletons in a 30-foot emanation must use their reaction to Stride closer to the bonesinger.For the Cause [three-actions] (concentrate, manipulate, occult, void) Frequency once per day; Requirements The skeletal Hellknight bonesinger has fewer than half their Hit Points remaining; Effect The bonesinger reaches out through the necromantic magic that animates the dead around them and pulls it into themself. The bonesinger chooses up to three mindless skeletons with the minion trait that they control within a 10-foot emanation and destroys them. The bonesinger regains 2d6 Hit Points for each skeleton destroyed.Invoke Reckoning [one-action] (manipulate, occult, void) Frequency once per round; Requirements The skeletal Hellknight bonesinger's last action was to damage an enemy with a melee Strike; Effect The bonesinger pulls at the bones of the creature they just damaged, releasing a pulse of void energy. That creature takes 4d8 void damage and must attempt a DC 21 Fortitude save.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes full damage and is drained 1.

Sidebar - Advice and Rules Order Of The Crux

The mercenary band known as the Order of the Crux consists of three graveknights slowly amassing an army after they were killed by the Order of the Scourge. Their greatest assets are skeletal Hellknights, who find acceptance among their undead ranks, though their true goals are unknown.

All Monsters in "Skeletal Hellknight"

NameLevel
Skeletal Hellknight Bonesinger8

Skeletal Hellknight

Source Pathfinder #222: Hellbreakers pg. 233
The bodies of Hellknights occasionally rise to continue their fight. This is just one example of an undead soldier of Hell.

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