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Sarcovalt

Individual sarcovalts have almost no personal identities and incredibly short-term memories.

Elite | Normal | Weak
Proficiency without Level

SarcovaltCreature 5

Tiny Fiend Unholy 
Source Pathfinder #222: Hellbreakers pg. 234
Recall Knowledge DC 20 • Fiend (Religion)
Perception +8; darkvision, lifesense (imprecise) 60 feet
Languages Chthonian, Necril; telepathy 30 feet
Skills Acrobatics +8, Athletics +7, Intimidation +7, Stealth +8
Str +1, Dex +5, Con +4, Int +0, Wis +2, Cha -1
AC 16; Fort +6, Ref +10, Will +5; +1 status to all saves vs. death effects
HP 75; Immunities disease, poison, sickened; Resistances acid 5, cold 5; Weaknesses holy 5
Aura of Blight (aura, disease) 15 feet. The sarcovalt is surrounded by a miasma of infection. An enemy that enters or ends their turn in the aura must attempt a DC 14 Fortitude save.
Success The creature is unaffected and becomes temporarily immune to the aura for 1 minute.
Failure Until the end of its next turn, the creature takes a –1 circumstance penalty to saves against disease effects.
Critical Failure Until the end of its next turn, the creature takes a –2 circumstance bonus against disease effects and is enfeebled 1.
Befouled Body Any water the sarcovalt touches becomes diseased with filth fever. Filth Fever (disease Saving Throw DC 18 Fortitude) Onset 1d4 days; Stage 1 sickened 1 (1 day); Stage 2 drained 1 (1 day); Stage 3 drained 2 (1 day)Reactive Detach [reaction] Trigger The sarcovalt takes slashing damage from a creature while they have another creature grabbed or restrained; Effect The sarcovalt uses Detach Head. Their head keeps the other creature grabbed or restrained, and their body Steps. The sarcovalt gains resistance 5 to the triggering slashing damage.Return to Sender [reaction] Trigger A creature escapes from being grabbed or restrained by the sarcovalt's detached head; Effect The sarcovalt's head returns to their body via the shortest possible path. Any creature in a straight line between the head and the body must succeed at a DC 16 Reflex save or become clumsy 1 for 1 round (clumsy 2 on a critical failure). The sarcovalt Dismisses Detach Head.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] beak +10 [+5/+0] (finesse, magical, reach 5 feet), Damage 2d8+4 piercing plus 3 persistent bleed and GrabOccult Innate Spells DC 16; 3rd vomit swarm (Pathfinder Player Core 2 254); 2nd acid grip; 1st enfeeble, goblin pox; Cantrips (3rd) daze
Detach Head [free-action] (occult) Trigger The sarcovalt takes damage from a critical hit with a slashing weapon or has their head removed (such as by a vorpal weapon); Effect The sarcovalt can survive decapitation and isn't killed if an effect that removes their head would kill them. Instead, the sarcovalt's head becomes detached from their body. The detached head has the same statistics as the body (except for the aura of blight) and gains the minion trait. The sarcovalt's body can issue a verbal command to the detached head as a single action, giving the head 2 actions. The detached head and body share the same pool of Hit Points. While their head is detached, the sarcovalt's body can't make beak Strikes or use Malodorous Shriek. The detached head can only Climb, Fly, Stride, make beak Strikes, or use Malodorous Shriek. Malodorous Shriek [two-actions] (occult, olfactory, poison, sonic) The sarcovalt screeches through their skull (detached or not), spraying whatever festering viscera remains in their head in a 20-foot cone. Each creature in the area takes 3d6 sonic damage and 3d6 poison damage (DC 16 basic Reflex save). The sarcovalt can't use this ability again for 1d4 rounds.

All Monsters in "Sarcovalt"

NameLevel
Sarcovalt5
Sarcovalt Swarm9

Sarcovalt

Source Pathfinder #222: Hellbreakers pg. 234
There are few creatures throughout the multiverse more bizarrely revolting than the sarcovalt, a fiend with the body of a fly and the head of a fleshless vulture skull. While a creature barely 2 feet long might not seem threatening, sarcovalt swarms can overwhelm entire villages. Sarcovalts’ heads almost seem to be wholly separate entities from their bodies and will vomit up whatever they capture in their beaks hours later as putrid, coagulated sludge.

Sidebar - Additional Lore Servants Of Urgathoa

Sarcovalts exist only to serve Urgathoa and her followers, with little capacity to think or reason beyond their desire to see their mistress’s will done. They’re a favored summon by powerful Urgathoans to aid in their plots, as sarcovalts are seen as their goddess’s will made manifest.

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