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Sarcovalt Swarm

In most cases, it's very unlikely that one will come across a sarcovalt on their own. More likely, a swarm of Urgathoa's disgusting creations will be beset upon an unfortunate village, the creatures just clever enough to duck away from the best attempts to kill them

Elite | Normal | Weak
Proficiency without Level

Weak Sarcovalt SwarmCreature 8

Large Fiend Swarm Unholy 
Source Pathfinder #222: Hellbreakers pg. 235
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 24 • Fiend (Religion)
Perception +17; darkvision, lifesense (imprecise) 60 feet
Languages Chthonian, Necril; telepathy 30 feet
Skills Acrobatics +18, Athletics +16, Intimidation +16, Stealth +18
Str +2, Dex +6, Con +4, Int +0, Wis +3, Cha -1
AC 25; Fort +15, Ref +19, Will +14; +1 status to all saves vs.
HP 135; Immunities disease, grabbed, poison, precision, prone, restrained, sickened, swarm mind; Resistances bludgeoning 5, piercing 10, slashing 10; Weaknesses area damage 10, holy 10, splash damage 10
Aura of Blight (aura) 15 feet. he sarcovalt is surrounded by a miasma of infection. An enemy that enters or ends their turn in the aura must attempt a DC 17 Fortitude save.
Success The creature is unaffected and becomes temporarily immune to the aura for 1 minute.
Failure Until the end of its next turn, the creature takes a –1 circumstance penalty to saves against disease effects.
Critical Failure Until the end of its next turn, the creature takes a –2 circumstance bonus against disease effects and is enfeebled 2.

Speed 20 feet, climb 20 feet, fly 40 feet
Occult Innate Spells DC 25 (-4 dmg); 4th acid grip; 3rd grim tendrils; Cantrips (5th) daze
Droning Waste [one-action] (auditory, mental) The buzzing of the swarm's wings hit an unholy pitch, making those who hear it feel dizzy and lightheaded. Each creature within a 15-foot emanation must attempt a DC 25 Will save. On a failure, it is stupefied 1 and takes a –1 circumstance penalty to attack rolls until the start of its next turn (stupefied 2 on a critical failure).Heads Will Roll [three-actions] The swarm detaches its heads from its bodies and rains them down on its enemies in a 10-foot burst radius within 30 feet. Each head deals falling damage, as if falling from 20 feet up, on any creature it lands on and otherwise takes the damage itself. If a head has a creature within its reach after it falls, it attempts to bite that creature. If any of these bites are critical successes, the head can immediately attempt to Grapple the creature.
Melee bite +15 (reach 10 feet), Damage 3d8+5 piercing damage
Swarming Bites [one-action] Each enemy in the swarm's space takes 4d6 piercing damage and 2d4 persistent bleed damage (DC 25 basic Fortitude save).

Sidebar - Advice and Rules Bringer Of Plague

Sarcovalt swarms bring disease with them, wiping out entire villages in a matter of days. The creatures feast on the infected bodies, unbothered by any illness thanks to their connection to Urgathoa.

All Monsters in "Sarcovalt"

NameLevel
Sarcovalt5
Sarcovalt Swarm9

Sarcovalt

Source Pathfinder #222: Hellbreakers pg. 234
There are few creatures throughout the multiverse more bizarrely revolting than the sarcovalt, a fiend with the body of a fly and the head of a fleshless vulture skull. While a creature barely 2 feet long might not seem threatening, sarcovalt swarms can overwhelm entire villages. Sarcovalts’ heads almost seem to be wholly separate entities from their bodies and will vomit up whatever they capture in their beaks hours later as putrid, coagulated sludge.

Sidebar - Additional Lore Servants Of Urgathoa

Sarcovalts exist only to serve Urgathoa and her followers, with little capacity to think or reason beyond their desire to see their mistress’s will done. They’re a favored summon by powerful Urgathoans to aid in their plots, as sarcovalts are seen as their goddess’s will made manifest.

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