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Elven Waverider Troops

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Elite | Normal | Weak
Proficiency without Level

Weak Elven Waverider TroopsCreature 10

Gargantuan Amphibious Elf Humanoid Troop 
Source Hellcoast Heresies pg. 68
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 27 • Humanoid (Society)
Perception +19; low-light vision
Languages Common, Elven, Fey
Skills Acrobatics +20, Athletics +19, Medicine +17, Nature +19, Ocean Lore +19, Survival +17
Str +4, Dex +5, Con +0, Int +1, Wis +4, Cha +2
AC 29; Fort +16, Ref +22, Will +19
HP 180 (4 segments)
Troop Defenses
Speed 25 feet, swim 40 feet; troop movement
Thrusting Flurry [one-action] to [three-actions] Frequency once per round; Effect The waveriders launch coordinated attacks against each enemy in a 5-foot emanation with a DC 25 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d8+6 piercing
[two-actions] 3d8+6 piercing
[three-actions] 4d8+9 piercing
Wavecrash [three-actions] (water) The waveriders conjure a cresting wave beneath their feet and use it ride down their enemies. The waveriders Stride up to double their Speed and can move through the spaces of Medium or smaller creatures or troops composed of Medium or smaller creatures. Creatures in the path of the waveriders take 1d8+6 bludgeoning damage (DC 28 basic Reflex save).

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