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Cultist Of Torment

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Elite | Normal | Weak
Proficiency without Level

Weak Cultist Of TormentCreature 9

Medium Humanoid 
Source The Eye of Khari pg. 77
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 26 • Humanoid (Society)
Perception +16; low-light vision
Languages Alghollthu, Azlanti, Common
Skills Athletics +20, Intimidation +15, Medicine +15, Occultism +17, Stealth +17, Survival +15
Str +7, Dex +3, Con +4, Int +5, Wis +2, Cha +3
Items +1 striking trident
AC 28; Fort +20, Ref +17, Will +14
HP 150
Alleviation Vulnerability Whenever an effect restores at least one foe within 30 feet of the cultist to the target’s full Hit Points, the cultist takes 2d8 mental damage.
Speed 20 feet, swim 40 feet
Melee [one-action] trident +21 [+16/+11] (magical, thrown 20 feet), Damage 2d8-2+13 piercing plus amplify tormentRanged [one-action] psychic shock +21 [+16/+11] (magical, mental, range 40 feet, spirit), Damage 2d8-2 mental plus 2d8-2 spirit plus amplify tormentAmplify Torment The cultist’s Strikes deal an additional 1d8 mental damage to creatures that are injured. This additional damage increases to 1d12 if the target has fewer than half its HP remaining.

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