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Vicious Levaloch Squad

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Elite | Normal | Weak
Proficiency without Level

Weak Vicious Levaloch SquadCreature 17

Uncommon Gargantuan Construct Devil Fiend Troop Unholy 
Source Midnight Burning pg. 185
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 38 (includes +2 from Uncommon) • Construct (Arcana, Crafting), Fiend (Religion)
Perception +28; (commanded by weak deimavigga or Aspexia Rugatonn for initiative) greater darkvision
Languages Common, Diabolic, Empyrean; telepathy 100 feet
Skills Acrobatics +29, Athletics +33, Intimidation +31, Religion +29, Warfare Lore +31
Str +9, Dex +5, Con +6, Int +4, Wis +5, Cha +3
Hellstrider The levaloch battalion ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch battalion can move through liquids up to 5 feet deep at their full Speed.
AC 39; Fort +31, Ref +28, Will +25; +1 status to all saves vs. magic
HP 310 (4 segments); Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void; Resistances physical 15 (except silver); Weaknesses area damage 15, holy 15, splash damage 15
Troop Defenses
Speed 30 feet, climb 30 feet; troop movement (Pathfinder Battlecry! 217)
Barbed Net Barrage [two-actions] (magical, unholy) The battalion hurls barbed nets. This barrage is a 10-foot burst within 30 feet that deals 6d8 slashing damage with a DC 35 Reflex save. A creature can Escape (DC 35) from the penalties imposed by these nets, but each Escape attempt deals 3d6 slashing damage to the creature from the nets’ barbs, regardless of whether the attempt succeeds. When the levaloch battalion is reduced to 2 segments, this area decreases to a 5-foot burst.
Critical Success The creature takes no damage.
Success The creature takes half damage and takes a –5-foot circumstance penalty to its Speeds until it Escapes.
Failure The creature takes full damage, is clumsy 1, and takes a –10-foot circumstance penalty to its Speeds until it Escapes.
Critical Failure The creature takes double damage, is clumsy 2, and is immobilized until it Escapes.
Merciless Tridents [one-action] to [three-actions] (magical, unholy) The levalochs make coordinated melee attacks with their tridents. Each enemy within a 5-foot emanation must attempt a DC 35 basic Reflex save. The damage depends on the number of actions.
[one-action] 2d8 piercing damage plus vicious cruelty
[two-actions] 4d8+10 piercing damage plus vicious cruelty
[three-actions] 6d8+12 piercing damage plus vicious cruelty
Vicious Cruelty A creature that has the clumsy, enfeebled, immobilized, or restrained condition takes an additional 1d6 precision damage from Merciless Tridents (2d6 precision damage if the levalochs take 2 or 3 actions).

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