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Wretched Diabolist

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Elite | Normal | Weak
Proficiency without Level

Wretched DiabolistCreature 20

Rare Medium Incorporeal Spirit Undead Unholy 
Source The Final Damnation pg. 197
Recall Knowledge DC 45 (includes +5 from Rare) • Undead (Religion), Spirit (Occultism)
Perception +14; darkvision
Languages Common, Diabolic, Draconic, Empyrean, Necril
Skills Acrobatics +18, Arcana +21, Deception +15, Diplomacy +15, Hell Lore +21, Intimidation +15, Occultism +21, Religion +21, Stealth +18
Str -5, Dex +6, Con +0, Int +10, Wis +7, Cha +8
AC 24; Fort +7, Ref +13, Will +16
HP 375 (void healing); Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Speed fly 25 feet
Melee [one-action] ghostly hand +16 [+12/+8] (agile, finesse, magical), Damage 4d8+14 voidArcane Spontaneous Spells DC 22, attack +14; 10th cataclysm (1 slot); 9th falling stars, implosion, phantasmagoria (3 slots); 8th arctic rift, quandary (3 slots); 7th energy aegis, mask of terror (3 slots); 6th spellwrack, truesight, vampiric exsanguination (3 slots); Cantrips (10th) detect magic, prestidigitation, telekinetic hand
Steady Spellcasting If a reaction would disrupt the wretched diabolist's spellcasting action, the diabolist attempts a DC 15 flat check. On a success, the action isn't disrupted.Wail of the Damned [one-action] (auditory, divine, emotion, fear, mental) The diabolist laments their fate; Each living creature within 60 feet must attempt a DC 22 Will save.
Critical Success The creature is temporarily immune to this wretched diabolist's Wail of the Damned for 1 minute.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3.

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