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Ilgrunthin

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Elite | Normal | Weak
Proficiency without Level

Weak IlgrunthinCreature 5

Unique Medium Aberration Amphibious 
Source The Haunted Shore pg. 29
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 20 (30 if Unique applies) • Aberration (Occultism)
Variant female grindylow
Perception +12; darkvision
Languages Common, Thalassic
Skills Athletics +12, Deception +11, Intimidation +13, Occultism +10, Religion +12, Survival +10
Str +4, Dex +2, Con +2, Int +2, Wis +4, Cha +5
Items +1 leather armor, wand of paranoia, gold ring set with tiny pearls worth 40 gp
AC 22; Fort +10, Ref +10, Will +14
HP 60
Reactive Strike [reaction] A grindylow gains 1 extra reaction at the start of each of their turns that they can use only to make a Reactive Strike with a tentacle. They can't use more than one Reactive Strike triggered by the same action or .
Speed 10 feet, swim 25 feet
Melee [one-action] bite +8 [+3/-2] (finesse), Damage 1d6-2+3 piercingMelee [one-action] tentacle +8 [+4/+0] (agile, finesse, trip), Damage 1d4-2+3 bludgeoning plus GrabOccult Innate Spells DC 19, attack +11 (-4 dmg); 3rd fear, vampiric feast; 2nd noise blast, soothe, spiritual armament; 1st force barrage, phantom pain, soothe; Cantrips (1st) void warp
Clinging Suckers When a grindylow successfully Grabs a creature larger than themself, they attach to that creature. The grabbed creature is not immobilized, but if it moves, the grindylow moves with it. If the creature is Medium or smaller, it takes a –5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is off-guard while attached to a creature.Jet [two-actions] (move) The grindylow moves up to 60 feet in a straight line through the water without triggering reactions.

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