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Arth Wiltur

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Elite | Normal | Weak
Proficiency without Level

Arth WilturCreature 9

Unique Small Amphibious Fey 
Source The Reception Halls pg. 120
Recall Knowledge DC 26 (36 if Unique applies) • Fey (Nature)
Variant male culdewen
Perception +7; low-light vision
Languages Common
Skills Athletics +9, Deception +9, Hunting Lore +6, Intimidation +11, Nature +7, Sailing Lore +6, Survival +7
Str +5, Dex +6, Con +2, Int +0, Wis +3, Cha +5
Items oar (functions as mace), fish hook
AC 18; Fort +6, Ref +12, Will +9; –2 status penalty to all saves vs. curses
HP 130; Weaknesses cold iron 10
Speed 40 feet, swim 40 feet
Melee [one-action] fish hook +11 [+6/+1] (trip), Damage 2d10+11 piercing plus hookedMelee [one-action] oar +11 [+6/+1] (shove), Damage 2d8+11 bludgeoningRanged [one-action] fish hook +12 [+7/+2] (thrown 30 feet), Damage 2d10+11 plus hookedHooked A creature struck by Arth's fish hook is skewered, taking 1d4 persistent bleed damage as long as the hook remains stuck. A creature can Escape (DC 19) from the hook.Humiliate the Fish [one-action] Requirements A creature is hooked by Arth's fish hook and adjacent to Arth; Effect Arth yanks the hook free, causing 4d8 slashing damage to the creature (DC 19 basic Fortitude save), who also falls prone if they fail that Fortitude save.Reel In [one-action] (manipulate) Arth pulls the rope attached to his hook. If he has no creature hooked, the fish hook returns to his hand. If a creature is hooked, Arth attempts an Athletics check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).Swear [one-action] (auditory, curse, primal) Arth unleashes a string of invectives. Each creature that hears him must attempt a DC 19 Will save, with the effects of mariner's curse, and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 24 hours.

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