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Velicarn's Head

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Elite | Normal | Weak
Proficiency without Level

Velicarn's HeadCreature 9

Unique Large Undead Unholy 
Source The Private Halls pg. 167
Recall Knowledge DC 26 (36 if Unique applies) • Undead (Religion)
Variant male daqqanoenyent
Perception +8; darkvision
Languages Common, Necril
Skills Acrobatics +8 (+12 to Maneuver in Flight), Athletics +12, Survival +8 (+12 to Track anyone who was present when the haunt in this room activated)
Str +6, Dex +4, Con +4, Int +0, Wis +2, Cha +0
AC 19; Fort +12, Ref +8, Will +6
HP 170 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses holy 10, vitality 10
Speed 15 feet, fly 30 feet
Melee [one-action] jaws +12 [+7/+2], Damage 2d12+9 piercing plus 1d4 void and GrabMelee [one-action] talon +12 [+8/+4] (agile), Damage 2d8+9 slashing plus 1d4 void and GrabRupturing Shriek [two-actions] (auditory, curse, divine, emotion, fear, mental) Velicarn’s head unleashes a horrific howl that causes blood to leak out of those who hear it and into his gaping open mouth. All creatures within 30 feet must succeed at a DC 19 Fortitude save or become drained 1 (drained 2 on a critical failure) as some of their blood runs from their bodies into Velicarn’s maw. Creatures currently taking persistent bleed damage take a –2 circumstance penalty to this saving throw. Velicarn’s head regains 5 Hit Points for every creature in the area, to a maximum of 25 Hit Points, and he can’t use Rupturing Shriek again for 1d4 rounds.Snatch Velicarn’s head can Fly at half Speed while he has a Medium or smaller creature grabbed or restrained in his talons, carrying that creature along with him.Swallow Whole [one-action] (attack) Medium, 2d8+9 bludgeoning, Rupture 24

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