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Czaresia

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Elite | Normal | Weak
Proficiency without Level

Weak CzaresiaCreature 17

Unique Gargantuan Giant Humanoid Unholy 
Source Pathfinder #220: Crypt of Runes pg. 31
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 36 (46 if Unique applies) • Humanoid (Society)
Variant female rune giant
Perception +30; low-light vision
Languages Azlanti, Common, Jotun, Petran
Skills Arcana +33, Athletics +30, Crafting +31, Deception +29, Intimidation +29, Society +31
Str +8, Dex +3, Con +7, Int +9, Wis +6, Cha +5
Items +3 greater striking shockwave mace, +2 greater resilient <%GEAR.ARMOR%%%>explorer’s clothing
AC 39; Fort +33, Ref +27, Will +30
HP 355; Immunities fire
Reactive Strike [reaction] The rune giant gains an additional reaction at the beginning of each of their turns that they can use only for a Reactive Strike.
Speed 45 feet; fly 45 feet
Melee [one-action] mace +35 [+30/+25] (magical, reach 20 feet, shove), Damage 3d6-2+16 bludgeoning plus 3 bludgeoning splash damageMelee [one-action] fist +32 [+28/+24] (agile, reach 20 feet), Damage 3d10-2+16 bludgeoningArcane Innate Spells DC 35 (-4 dmg); 8th charm, suggestion; 6th dominate (×3), truesight; 5th sending; 4th charm (at will), suggestion (at will); Constant (7th) fly
Command Giants When Czaresia casts a mental spell against another giant, the DC is 39, rather than 37.Demand [free-action] (arcane, mental) When a rune giant casts their innate sending spell, they can also cast suggestion on the target.Flashing Runes [free-action] (arcane, light) Trigger The rune giant uses an arcane ability or casts an arcane spell; Effect The runes on the giant's body flash with magical energy. Each creature within a 10-foot emanation must attempt a DC 38 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1 round.
Invoke Rune [one-action] (arcane, concentrate, electricity) The rune giant invokes the Rune of Pride on their body, causing the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to all creatures in the cone (DC 38 basic Reflex save). The giant can't use Invoke Rune again for 1d4 rounds.
A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon the effect listed below. The effect on the weapon lasts for 1 minute.
Rune of Pride (emotion, fear, mental) A creature struck by the weapon becomes convinced they fight an unconquerable foe. The creature must succeed at a DC 38 Fortitude save or be frightened 1. On a critical failure, the creature is frightened 3 and can't take hostile actions against Czaresia for as long as they remain frightened.Wide Swing [one-action] Czaresia makes a single mace Strike and compares the attack roll result to the ACs of up to two foes within her reach. This counts as two attacks for Czaresia's multiple attack penalty.

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