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Pridespawn Cultist

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Elite | Normal | Weak
Proficiency without Level

Weak Pridespawn CultistCreature 11

Rare Medium Aberration 
Source Pathfinder #220: Crypt of Runes pg. 44
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 33 (includes +5 from Rare) • Aberration (Occultism)
Variant sinspawn
Perception +21; darkvision, sin scent (imprecise) 30 feet
Languages Aklo
Skills Acrobatics +21, Athletics +22, Deception +21, Intimidation +21
Str +7, Dex +5, Con +6, Int +1, Wis +5, Cha +5
Items +1 resilient <%GEAR.ARMOR%%%>raiment leather armor, +1 striking shock bec de corbin TV
AC 30; Fort +23, Ref +20, Will +18; +1 status to saves vs. magic, +4 status to saves vs. mental
HP 195; Immunities controlled; Resistances mental 10
Hallucinatory Backlash [reaction] (illusion, mental) Trigger The pridespawn takes damage from a creature’s weapon Strike; Effect The pridespawn rebuffs the arrogance of the foe that harmed it and scoffs at the attack. The triggering creature hallucinates their own attack coming back at them and takes 4d6 mental damage (DC 30 basic Will save).
Speed 30 feet
Melee [one-action] bec de corbin +24 [+19/+14] (magical, razing, reach, shove, versatile B), Damage 2d8-2+13 piercing plus 1d6 electricityMelee [one-action] jaws +23 [+19/+15] (agile), Damage 3d4-2+13 piercing plus sinful biteFalse Pride [one-action] (arcane, illusion, mental, visual) The pridespawn cultist stumbles back and appears frightened and intimidated by a creature within 30 feet that it can see. The targeted creature must attempt a DC 30 Will save; regardless of the result, that creature is temporarily immune to False Pride for 24 hours.
Critical Success The creature is unaffected.
Success The creature becomes overconfident and careless as they believe themselves to be more intimidating than they actually are and is off-guard against the next attack the pridespawn cultist attempts against them this round.
Failure As success, but the creature’s false pride causes them to become slowed 1 for 1 round as they spend one of their actions posturing and bragging about their superiority. They’re off-guard as long as they remain slowed.
Critical Failure As failure, but for 1 minute.
Sinful Bite (arcane, emotion, mental) A creature hit by the jaws Strike of a pridespawn cultist must attempt a DC 27 Will save as it’s assailed by arrogant thoughts.
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2, clumsy 1, and enfeebled 1 for 1 minute.
Sneak Attack A pridespawn cultist deals 1d6 extra precision damage to creatures who are off-guard.

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