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There is a Legacy version here.

Chromatic Ooze

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Elite | Normal | Weak
Proficiency without Level

Weak Chromatic OozeCreature 17

Rare Large Mindless Ooze 
Source Pathfinder #220: Crypt of Runes pg. 46
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 41 (includes +5 from Rare) • Ooze (Occultism)
Perception +28; motion sense 240 feet, no vision
Skills Athletics +33
Str +9, Dex -5, Con +10, Int -5, Wis +0, Cha -5
Motion Sense A chromatic ooze can sense nearby motion through vibration and air movement.
AC 26; Fort +31, Ref +14, Will +18
HP 530; Immunities critical hits, mental, precision, unconscious, visual
Caustic Aura (alchemical, aura, olfactory) 90 feet. The chromatic ooze emanates noxious chemicals into the environment. A creature that enters the aura or starts its turn within it is sickened 1 unless it succeeds at a DC 35 Fortitude save. Creatures with the scent ability or a particularly heightened sense of smell are sickened 2, or sickened 1 on a successful Fortitude save. Creatures in the aura can’t recover from the sickened condition.Chromatic Shift [reaction] Trigger The chromatic ooze takes acid, cold, electricity, fire, or poison damage; Effect The chromatic ooze changes its color based on the triggering damage (to dark green, pale blue, dark blue, red, or light green, respectively) and gains resistance 20 to the triggering damage. If it already had resistance to another damage type from this ability, it loses the resistance to that damage type and gains weakness 20 to it. If it already had weakness to another damage type from this ability, it loses that weakness. After 1 minute, the chromatic ooze returns to its usual rippling, multicolored hue and loses the resistance and weakness from this ability.
Speed 20 feet, climb 20 feet, swim 20 feet
Melee [one-action] pseudopod +33 [+28/+23] (reach 10 feet), Damage 3d10-2+17 bludgeoning plus chromatic slam and Improved GrabChromatic Slam The ooze’s pseudopod Strikes deal an additional 2d10 damage of the same type it resists from its Chromatic Shift ability, if any.Greater Constrict 3d10+13 bludgeoning, DC 38Pseudopod Eruption [two-actions] The chromatic ooze concentrates its mass into several pseudopods, increasing its reach to 30 feet until the end of its turn. It then Strikes at up to four different creatures within its reach. This counts as two attacks for the ooze’s multiple attack penalty, but the penalty doesn’t increase until after it makes all the attacks.

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