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Risen Runelord Karzoug

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Elite | Normal | Weak
Proficiency without Level

Risen Runelord KarzougCreature 18

Unique Medium Dream Mythic 
Source Pathfinder #220: Crypt of Runes pg. 51
Recall Knowledge DC 38 (48 if Unique applies) • Dream (Occultism, Occultism)
Variant male risen runelord
Perception +14
Languages Aklo, Common, Thassilonian
Skills Arcana +19, Crafting +17, Deception +14, Intimidation +14, Occultism +17, Society +15
Str +6, Dex +6, Con +5, Int +9, Wis +6, Cha +6
Items chromatic robe, slate of distant letters, slate of distant letters
AC 24; Fort +11, Ref +14, Will +16; mythic resilience (Reflex and Will)
HP 333; Immunities sleep; Resistances acid 5, cold 5, electricity 5, fire 5, mythic resistance 9
Beyond Life A risen runelord may drink or eat for pleasure or entertainment, but need not do so for nourishment and never suffers the effects of thirst or starvation.Vanishing Death (arcane, mental) When a risen runelord is slain, their body and (if manifested) polearm vanishes as the trapped legacy that was drawn upon to create them is set free, exploding outward in a riot of swirling color. This release of arcane energy blasts at the minds of nearby creatures. All creatures adjacent to a risen runelord during a Vanishing Death must succeed at a DC 19 Will save or become stupefied 1 for 24 hours (stupefied 2 on a critical failure) as fragments of their own memories are temporarily scrambled or hidden. Other objects carried by the risen runelord fall to the ground. This ability only occurs if Chromatic Aegis does not.
Speed 25 feet
Melee [one-action] runelord’s polearm +16 [+11/+6] (magical, reach 10 feet), Damage 3d12+16 mentalArcane Prepared Spells DC 19, attack +11; 9th detonate magic, force barrage, implosion; 8th arctic rift, disintegrate, dispel magic; 7th fiery body, impaling spike, wall of force; 6th cursed metamorphosis, disintegrate, petrify; 5th elemental form, impaling spike, wall of stone; 4th aerial form, creation, fly; 3rd insect form, one with stone, wall of thorns; 2nd enlarge, humanoid form, shrink; 1st fleet step, mending, pest form; Cantrips (6th) gouging claw, light, read aura, shield, telekinetic projectile
Manifest Runelord's Polearm [one-action] (arcane) Requirement The risen runelord is not holding a runelord's polearm; Effect The risen runelord causes their runelord's polearm to appear in one of their hands. The exact appearance of the polearm depends on the type wielded by the runelord in life, but these weapons are purely spiritual constructs that inflict mental damage on a Strike and vanish as soon as the risen runelord releases the weapon or dies.Mythic Power 3 Mythic Points
  • Recharge [one-action] (concentrate) Cost 1 Mythic Point; Effect The risen runelord regains an expended spell slot or can use Quickened Casting again.
  • Remove a Condition [one-action] (concentrate) Cost 1 Mythic Point; Effect The risen runelord ends one condition affecting them.
  • Chromatic Aegis [free-action] Cost all of Karzoug's Mythic Points; Requirements Aethusa's Prison hazard hasn't been destroyed; Trigger Karzoug would die and has at least 1 Mythic Point; Effect Karzoug uses his dying breath to destroy Aethusa's prison and wrap himself in the remnants of its magical energy. Karzoug remains standing and conscious, and he recovers 166 Hit Points. He becomes immune to the type of elemental damage the prison was focused on when Karzoug used this ability. At the end of Risen Runelord Karzoug's next turn, he vanishes entirely, reappearing somewhere distant in the Universe. His gear (his chromatic robe and the slate of distant letters) remains behind. While the risen runelord no longer takes part in this Adventure Path, he might, at your discretion, rise again in a future campaign of your design. This ability replaces the Undying Myth ability most mythic creatures of this level have.
Quickened Casting [free-action] (concentrate, spellshape); Frequency once per day; Effect If the risen runelord's next action is to cast a cantrip or spell that is 4th-rank or lower, reduce the number of actions to cast it by 1 (minimum 1 action).
Steady Spellcasting If a reaction would disrupt the risen runelord's spellcasting action, the risen runelord attempts a DC 15 flat check. On a success, the action isn't disrupted.

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