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Mullun

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Elite | Normal | Weak
Proficiency without Level

MullunCreature 4

Unique Large Giant Humanoid 
Source The Dead God's Hand pg. 68
Recall Knowledge DC 19 (29 if Unique applies) • Humanoid (Society)
Variant male ogre
Perception +5; darkvision
Languages Common, Jotun, Sakvroth
Skills Athletics +9, Intimidation +7, Stealth +4
Str +6, Dex +0, Con +4, Int +0, Wis +1, Cha +1
Items +1 greatclub, tripartite key amulet
AC 14; Fort +8, Ref +4, Will +5
HP 58
Recognizable Stench (aura, emotion, fear, mental, olfactory) 10 feet. While Mullun’s odor isn’t normally overwhelming, the mix of ogre sweat, filth, and blood that surrounds him is enough to trigger lingering trauma in the minds of any former Clan Orthux captives (including the PCs and their NPC allies). A PC who ends their turn in the aura must succeed at a DC 14 Will save.
Critical Success The character is unaffected and immune to the aura.
Success The character is unaffected.
Failure The character becomes frightened 1.
Critical Failure The character becomes frightened 2.
Spooked (emotion, fear, mental) For the duration of this encounter, Mullun has the frightened 1 condition, but unlike the Orthux guards, his frightened condition reduces normally once combat begins; his stats have not been adjusted to take this condition into account.
Speed 25 feet
Melee [one-action] greatclub +10 [+5/+0] (backswing, magical, shove), Damage 1d10+8 bludgeoningFleas (disease) Saving Throw DC 10 Fortitude; Stage 1 infested but suffering no obvious effects (1 hour); Stage 2 sickened 1 (1 hour); Stage 3 sickened 2 and can't reduce its sickened value below 1 (1 day)Flea Infested A character who successfully Strikes Mullun with an unarmed weapon or a Light weapon, or who is Grabbed or Shoved by Mullun, must succeed at a DC 10 Fortitude save or become infested with fleas

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