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Vidileth

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

VidilethCreature 6

Rare Large Aberration Aquatic Illusion 
Source The Dead God's Hand pg. 125
Recall Knowledge DC 27 (includes +5 from Rare) • Aberration (Occultism)
Variant vidileth
Perception +8; darkvision
Languages Aklo, Alghollthu, Azlanti, Sakvroth, Thalassic; telepathy, truespeech
Skills Arcana +9, Athletics +7, Deception +9, Intimidation +7, Occultism +10, Society +7, Stealth +8
Str +5, Dex +4, Con +5, Int +5, Wis +4, Cha +5
Numbing Lights (aura, light, visual) 30 feet; The vidileth exudes dim light. Creatures within the light must attempt a DC 21 Will save each round, becoming stupefied 1 on a failure (or increase their stupefied value from numbing lights by 1, to a maximum of 4).
AC 18; Fort +11, Ref +6, Will +8
HP 95; Immunities controlled, electricity, mental; Resistances cold 10, fire 10
Speed 10 feet, swim 80 feet
Melee [one-action] fangs +11 [+6/+1] (magical, reach 10 feet, versatile S), Damage 2d8+8 piercing plus consume memoriesMelee [one-action] claw +11 [+7/+3] (agile, magical, reach 20 feet), Damage 2d6+8 slashingMelee [one-action] tentacle +11 [+7/+3] (agile, electricity, magical, reach 20 feet), Damage 4d6 electricity plus thoughtlanceOccult Innate Spells DC 18; 4th confusion; 3rd hypnotize, levitate (at will), mind reading (at will), water breathing (at will); Constant (5th) truespeech
Consume Memories (mental, occult) When the vidileth hits with a fangs Strike, the target must succeed at a DC 18 Will save or take 1d6 mental damage. The vidileth gains temporary Hit Points equal to the damage dealt and learns some of the creature's memories (subject to the GM's discretion).Shape Flesh [one-action] (curse, occult, manipulate) Requirements The vidileth's last action was a success with a claw Strike; Effect The vidileth sloppily modifies the target's flesh. They must succeed at a DC 18 Fortitude save or permanently receive the veiled master's choice of clumsy 2, enfeebled 2, or a –10 status penalty to Speed.Tentacle Flurry [two-actions] The vidileth makes a tentacle Strike against each creature within its reach. Make only one attack roll, and roll damage once for all targets.Thoughtlance (curse, occult) A creature touched by the vidileth's tentacles must attempt a DC 18 Will save, becoming slowed 1 on a failure or slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1.

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