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Sorcerous Skull Swarm

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Elite | Normal | Weak
Proficiency without Level

Sorcerous Skull SwarmCreature 14

Rare Large Swarm Undead 
Source Coils of the King pg. 122
Recall Knowledge DC 37 (includes +5 from Rare) • Undead (Religion)
Pathfinder Bestiary 3 245
Perception +10; darkvision, truesight
Skills Acrobatics +12, Arcana +14, Occultism +14
Str -3, Dex +6, Con +4, Int +8, Wis +4, Cha +5
AC 20; Fort +8, Ref +12, Will +12; +1 status to all saves vs. magic
HP 190 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, swarm mind, unconscious; Resistances bludgeoning 6, cold 12, electricity 12, fire 12, piercing 12, slashing 12; Weaknesses area damage 12, splash damage 12
Boneshard Burst When a sorcerous skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing 3d12 piercing damage and 3d12 void damage (DC 20 basic Reflex save).Consume Spell [reaction] Trigger The sorcerous skull swarm is targeted with a spell Effect The swarm casts dispel magic to 3280"counteract" the triggering spell. If it successfully counteracts the spell, it gains temporary Hit Points equal to twice the rank of the counteracted spell that last for 1 minute.
Speed fly 40 feet
Arcane Innate Spells DC 22, attack +12; 7th dispel magic (at will), spell riposte; Cantrips (7th) detect magic, telekinetic hand, telekinetic projectile; Constant (7th) truesight
Siphon Magic [two-actions] (arcane, mental) The sorcerous skull swarm saps magic from nearby creatures. Any creature with the ability to cast spells (including innate spells) in the swarm's space takes 15d6 mental damage (DC 20 basic Will save); on a failure, the creature is also stupefied 2 (stupefied 3 on a critical failure).Swarming Gnaw [one-action] Each enemy in the swarm's space takes 5d8 piercing damage (DC 20 2297"basic" Reflex save).

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