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Primordial Echo

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Elite | Normal | Weak
Proficiency without Level

Primordial EchoCreature 16

Rare Large Construct Earth Elemental Spirit 
Source A Name that Means Death pg. 155
Recall Knowledge DC 40 (includes +5 from Rare) • Construct (Arcana, Crafting), Elemental (Arcana, Nature), Spirit (Occultism)
Variant lithic loci
Perception +13; darkvision, tremorsense (imprecise) 120 feet
Skills Athletics +14, Cradle Lore +17, Society +13
Str +7, Dex +0, Con +7, Int +8, Wis +7, Cha +3
Antiques Each primordial echo possesses a signature magical item. The echo of Ayrzul holds the Might of the Blistering Labyrinth, a +3 greater striking high-grade abysium morningstar. The echo of Sairazul wears Pellucid Mercy, a glittering crystal diadem that functions as a sage's lash. The echo of Cernock carries Builder's Ingenuity, a +3 greater striking halberd carved from green crystal that also functions as a major staff of earth. The echo gains the benefits of its item as if wearing or holding it and can activate its abilities, but it doesn't wield the item in combat.
AC 23; Fort +15, Ref +8, Will +15
HP 300; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void
Speed 30 feet
Melee [one-action] ancient stone +16 [+11/+6] (earth, magical), Damage 3d10+18 bludgeoning plus buryOccult Innate Spells DC 22; 3rd one with stone; Cantrips (8th) daze
Bury Any creature hit by the locus's ancient stone Strike is partially buried in a tide of earth and rock, becoming immobilized (Escape DC 22).Echo the Past [two-actions] The locus calls forth a remnant of the past civilization to impart a lesson or control the present. Using this ability again ends any previous manifestation. The locus casts one of the following occult innate spells (DC 22) for the listed purpose.
  • Dominate The dominated creature takes on the role of a historical figure or someone in the social hierarchy (such as high priest) from the locus's civilization.
  • Illusory Scene The scene reenacts a historical event from the locus's civilization.
  • Invoke Spirits The spirits are drawn from the locus's memories of people from their civilization.
  • Wall of Stone The locus recreates the wall of a building from their civilization, complete with decorations.

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