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Avatar Of Yig

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Elite | Normal | Weak
Proficiency without Level

Avatar Of YigCreature 21

Unique Gargantuan Construct 
Source Rotten to the Core pg. 174
Recall Knowledge DC 42 (52 if Unique applies) • Construct (Arcana, Crafting)
Variant guthallath
Perception +13; darkvision, truesight
Skills Acrobatics +8, Athletics +23
Str +10, Dex +4, Con +8, Int +10, Wis +5, Cha +4
AC 25; Fort +20, Ref +14, Will +12
HP 365; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void; Resistances physical 20 (except adamantine), spells 20 (except cold, earth, or water)
Erosion Aura (aura, primal) 120 feet. The avatar of Yig erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the avatar have their Hardness and resistances reduced by 15. At the start of their turn, a creature in the erosion aura's area takes 6d10 bludgeoning damage with a DC 22 basic Fortitude save.Immunity to Magic The avatar is immune to spells of 6th rank or lower and the activations of magic items of 13th level or lower.
Speed 40 feet, burrow 50 feet
Melee [one-action] fangs +21 [+16/+11] (deadly 3d12, magical, reach 20 feet), Damage 4d10+22 piercing plus Improved Grab or Improved Push 20 feetMelee [one-action] crush +19 [+14/+9] (deadly 3d12, magical, reach 20 feet), Damage 4d8+21 bludgeoning plus Improved KnockdownInnate Primal Spells DC 20; 3rd haste; Constant (8th) truesight
Annihilation Beams [two-actions] A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes 22d10 damage with a DC 24 2297"basic" Fortitude save. A creature reduced to 0 HP is reduced to a fine powder as the disintegrate spell. There is no additional effect on creatures in any area where the beams overlap. The guthallath can't use this ability again for 1d4 rounds.Deadly Throw [one-action] Requirements The guthallath has a creature grabbed or restrained; Effect The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 24 2297"basic" Reflex save.Powerful Blows If the avatar hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.Tail Thrash [reaction] Trigger The avatar uses Trample or Strides at least 20 feet; Effect Creatures in a 60-foot cone take 8d10+48 bludgeoning damage and must attempt a DC 24 Reflex save.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes half damage and is 451"pushed" 20 feet away. If flying, it descends 20 feet.
FailureThe creature takes full damage, is pushed 40 feet away, and it either descends 40 feet (if flying) or is knocked prone.
Critical FailureThe creature takes double damage, is pushed 60 feet away, either descends 60 feet (if flying) or is knocked prone, and is stunned 2.
Trample [three-actions] Huge or smaller, crush, DC 27

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