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Anoreth Zorillen

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Anoreth ZorillenCreature 9

Uncommon Medium Human Humanoid 
Source Pathfinder #215: To Blot Out the Sun pg. 30
Perception +20
Languages Aklo, Azlanti, Diabolic, Draconic, Jotun, Sakvroth
Skills Arcana +20, Clockwork Lore +22, Crafting +20, Deception +16, Diplomacy +16, Occultism +18, Religion +18, Society +18, Thievery +15
Str +1, Dex +1, Con +2, Int +4, Wis +4, Cha +2
Items +1 striking greater staff of metal(8 charges, target of light), chunk of cold iron, chunk of silver, greater chameleon suit, handkerchief (impeccably embroidered with orange, red, and yellow tulips), pocket watch containing a lock of black hair tied in a pink ribbon, ring of sustenance (bonded item), spellbook
AC 26; Fort +16, Ref +15, Will +20
HP 130
Drain Bonded Item [free-action] (arcane) Frequency once per day; Requirements Anoreth's bonded item is on their person; Effect Anoreth expends magical energy stored in their bonded item. During the current turn, they can cast one spell they prepared today and already cast, without spending a spell slot. They must still Cast the Spell and meet the spell's other requirements.Scrap Ward [reaction] Trigger A construct within 60 feet of Anoreth is damaged; Effect Anoreth clenches their fist, magically seizing the raw materials damaged by the triggering Strike and drawing it toward themself. These materials orbit Anoreth in a defensive ward, granting them 10 Temporary Hit points until the end of their next turn.Steady Spellcasting If a reaction would disrupt Anoreth's spellcasting action, they attempt a DC 17 flat check; if they succeed, their action isn't disrupted.
Speed 25 feet
Melee [one-action] staff +18 [+13/+8] (two-hand d8), Damage 2d4+2+3 bludgeoningArcane Prepared Spells DC 28, attack +20 (+4 dmg); 4th animated assault, fly, lightning bolt; 3rd blazing bolt, noxious metals, slow; 2nd blur, revealing light, translate; 1st conductive weapon, darkvision, illusory disguise; Cantrips (4th) detect magic, detect metal, electric arc, light, needle darts
Wizard School Spells 2 Focus Points, DC 28 (+4 dmg); 4th augmented body, conjured clockwork
Familiar Anoreth's familiar is a pipefox named Kiriki, who is usually in area D5. Kiriki has a Speed of 25 feet, climb Speed of 20 feet, darkvision, and the independent familiar ability. She otherwise functions as a pipefox.Reach Spell [one-action] Anoreth extends their spells' range. If the next action they use is to Cast a Spell that has a range, increase the spell's range by 30 feet.Recall Kiriki [one-action] (arcane, teleportation) Anoreth calls out Kiriki's name and snaps their fingers, causing their pipefox familiar (and up to 1 Bulk of objects carried by Kiriki) to instantly transport to an adjacent square of Anoreth's choice, provided Kiriki is within 1 mile.