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Velour

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Elite | Normal | Weak
Proficiency without Level

Elite VelourCreature 3

Unique Tiny Fiend Unholy 
Source Shingle Scramble pg. 12
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 18 (28 if Unique applies) • Fiend (Religion)
Obnoxious male imp
Perception +10; darkvision
Languages Chthonian, Common, Daemonic, Diabolic; telepathy (touch)
Skills Acrobatics +10, Arcana +9, Deception +10, Religion +8
Str -1, Dex +4, Con +0, Int +1, Wis +2, Cha +2
AC 24; Fort +7, Ref +12, Will +10
HP 39; Resistances poison 4; Weaknesses holy 4
Speed 20 feet, fly 30 feet
Melee [one-action] stinger +13 [+9/+5] (agile, finesse, magical, reach 0 feet, unholy), Damage 1d4+2 piercing plus imp venomDivine Innate Spells DC 20 (+4 dmg); 2nd invisibility (at will; self only), noise blast (×2); 1st charm; Cantrips (1st) detect magic
Fiendish Healing [one-action] (concentrate, divine, healing, vitality) Frequency once per round; Effect Velour regains 1d6 Hit Points.Imp Venom (poison) Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and clumsy 1 (1 round); Stage 2 1d6 poison damage, clumsy 1, and slowed 1 (1 round)Teasing Taunt [one-action] (auditory, concentrate, emotion, mental) Velour teases and insults a character within 30 feet. That PC must attempt a DC 20 Will save to avoid becoming off-guard until the start of Velour’s next turn as a result of the taunting.

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