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Tenazki

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Elite | Normal | Weak
Proficiency without Level

Elite TenazkiCreature 16

Unique Medium Humanoid Serpentfolk 
Source Sibilant Rivalry pg. 101
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 35 (45 if Unique applies) • Humanoid (Society)
Male serpentfolk cultist
Perception +29; darkvision, scent (imprecise) 30 feet
Languages Aklo, Chthonian, Sakvroth; telepathy 100 feet, truespeech
Skills Abraxas Lore +35, Arcana +35, Athletics +28, Deception +29, Intimidation +31, Religion +33, Stealth +29
Str +5, Dex +4, Con +6, Int +2, Wis +4, Cha +6
Items religious symbol of Abraxas, +2 resilient explorer's clothing, +2 striking whip
AC 37; Fort +30, Ref +26, Will +28 (+4 status vs mental); +1 status to all saves vs. magi
HP 320; Resistances poison 15
Thin of Blood Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 2d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Speed 25 feet
Melee [one-action] whip +30 [+25/+20] (disarm, finesse, magical, nonlethal, reach, trip), Damage 3d6+2+11 slashingMelee [one-action] fangs +30 [+25/+20] (finesse), Damage 3d4+2+11 piercing plus potent serpentfolk venomOccult Innate Spells DC 41 (+4 dmg); 4th suggestion; 2nd blur (self only; at will); 1st illusory disguise (at will), ventriloquism (at will)
Divine Innate Spells DC 41, attack +33 (+4 dmg); 8th dominate, harm (×4), mask of terror; 7th divine decree, eclipse burst, toxic cloud; 6th truesight, vampiric exsanguination, zealous conviction; 4th harm (at will); Cantrips (8th) detect magic, divine lance, message; Constant (5th) truespeech
Biting Whip [one-action] (divine, poison) Tenazki calls upon the power of Abraxus, briefly transforming the end of his whip into writhing viper. If Tenazki's next attack is to make a whip Strike, the target is also subjected to Potent Serpentfolk Venom.Potent Serpentfolk Venom (poison) Saving Throw DC 41 Fortitude; Maximum Duration 6 rounds; Stage 1 4d4 poison damage and enfeebled 1 (1 round); Stage 2 8d4 poison damage and enfeebled 1 (1 round)

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