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Caeto Vulaunex

Caeto hails from a large family of ranchers in rural Isger near Saringallow. Growing up, he loathed both the routine of pastoral life and the helplessness of commoners against cattle thieves and bandits. People had a sense of law and order, yet it never felt enforced; life was instead full of compromises and forbearance. The few guards and sheriffs around did nothing for the people, and neither did the government. Elidir never answered any calls for deliverance, and the local militia was useless. Caeto wanted real change, and it was never coming—not while Hedvend was in charge, anyway.

After many arguments with his family over fundamental beliefs and values, Caeto left as soon as he was able to seek the unwavering justice he desired at Citadel Dinyar, home of the Order of the Godclaw. Caeto progressed quickly, and in his third year as an armiger, he slew a devil and earned his place as a Hellknight. At only 18, he was unusually young among his peers, but what he lacked in combat experience, he made up for with his force of personality. His social skills shined even in times of conflict, and he helped his maralictor coordinate with the Steel Falcons and Blackjackets in secrecy even before a formal alliance during the Goblinblood Wars was formed.

The Goblinblood Wars were a nightmare for Caeto, with true lawlessness destroying his home. He fought bitterly against hobgoblin generals and was eager to light the torches that burned down the Chitterwood to raze the goblins' own homes.

As one of the few veterans of the Goblinblood Wars, Caeto was promoted to maralictor and joined the Godclaw's outreach efforts, which took him far from his home country. For over a decade, Caeto seldom thought of Isger, even when he debated what law and order entailed with friends he made from the Orders of the Chain and the Rack.

Things changed when Caeto died defending Citadel Dinyar against the Glorious Reclamation. Though many of the Godclaw defenders were resurrected, Caeto didn't expect himself to be among them. He had, as far as he thought then, very little emotional investment among the living. In questioning why he returned, Caeto turned his sights back on his homeland for the first time in years.

What little he glimpsed of Isger disgusted him, though he knew then he didn't have the authority to challenge the steward. His home country needed law and order, yet those who ruled it only catered to the wealthy to cling to their status. More and more, Isger's fate gnawed at him.

The Hellknight worked toward becoming a paralictor by controversially exonerating Iomedaean Hellknights. In 4724 ar, Caeto received his promotion and witnessed the Godsrain during the ceremony. The whispers of rebellion and the Hellbreakers League's hunt for warshards have convinced him that it's time to properly bring Isger back into Cheliax's lawful grasp.

Campaign Role

The PCs first meet Caeto during Chapter 4, where he's a potential ally with a genuine desire to reform Isger. Though he despises Hedvend, the serious nature of his murder makes him supportive of the PCs during their investigation. While he's Isgeri, Caeto is out of touch with current events and trends. The Hellknight remains an affable if socially outdated man who seems not as intimidating as his armor suggests.

Once the homicide is solved and Hedvend properly dead, Caeto shows his true colors by placing Isger under martial law and framing the Hellbreakers for Hedvend's murder. His relentless pursuit to capture the rebels over defending the commoner against the undead invasion speaks volumes about Caeto's misplaced priorities, ironically reflecting the policies of the steward he so despised. Caeto's warped determination to capture the Hellbreakers at all costs blinds him to his original principles, even as he claims to bring order to Isger. The self-righteous Hellknight ultimately becomes the final villain the PCs must defeat to finally free Isger from the chains of servitude that Cheliax has placed upon it.

Edicts And Anathema

As a Hellknight and champion of Asmodeus, Caeto's actions are guided by specific rules.

Edicts eliminate chaos at its root, be an exemplar of order (worthy of not one, but five), seek the universal laws that transcend individual faiths, enforce proper hierarchies, topple illegitimate hierarchies, lead when you're the most suited to the task, hunt down those who have harmed innocents or committed heinous atrocities.
Anathema rest when there's lawlessness to fight, believe you know or understand more than the Godclaw pantheon, let one who's lesser than you wield power over you or lead you

Elite | Normal | Weak
Proficiency without Level

Weak Caeto VulaunexCreature 10

Unique Medium Human Humanoid 
Source Pathfinder #222: Hellbreakers pg. 239
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 27 (37 if Unique applies) • Humanoid (Society)
Male human Hellknight
Perception +19
Languages Common, Diabolic, Goblin
Skills Athletics +21, Diplomacy +23, Hell Lore +19, Intimidation +23, Medicine +19, Religion +19, Society +17, Warfare Lore +18
Str +5, Dex +0, Con +3, Int +2, Wis +3, Cha +7
Items +1 striking shifting longsword, minor sturdy shield, +1 Hellknight plate, wooden religious symbol of Asmodeus
AC 28 (30 with shield raised); Fort +19, Ref +16, Will +22 (+26 against mental)
HP 180; Resistances slashing 10
Godclaw Aura (aura, divine) 15 feet. Followers of any deities on the Godclaw pantheon or of the pantheon itself within the aura immediately know Caeto is a champion of the Godclaw.Shield Block [reaction] Steel Command [reaction] (divine, emotion, mental) Trigger A creature in Caeto's aura damages him; Effect Caeto commands his enemy to kneel in supplication. The triggering creature must attempt a DC 28 Will save. They then become immune to Steel Command for 1 minute.
Success The creature must choose to drop prone as a free action or take 3d6 mental damage and 1d8 persistent spirit damage.
Failure The creature must choose to drop prone as a free action and be slowed 1 or take 6d6 mental damage and 2d8 persistent spirit damage.
Critical Failure The creature drops prone, is slowed 1, and takes 12d6 mental damage and 2d8 persistent spirit damage.

Speed 25 feet
Melee [one-action] shifting longsword +22 [+17/+12] (magical, versatile P), Damage 2d8-2+11 slashing plus lawbreaker's baneChampion Devotion Spells 3 Focus Points DC 28 (-4 dmg); 6th commanding lash, lay on hands, touch of obedience
Hand of the Avenger [free-action] (divine, manipulate, spirit) Caeto evokes his oath to bring justice to those he deems a threat to Isger. Until the end of his turn, Caeto can use his lay on hands to damage an enemy in his aura as if they were undead, dealing spirit damage instead of vitality damage.Lawbreaker's Bane Caeto gains a +4 status bonus on damage to Strikes against targets that he knows have broken the law. The bonus increases to +6 if the target is a known member of the Hellbreakers League.Oppressive Might [one-action] (divine, concentrate, emotion, fear, mental, visual) Caeto uses his posture to assert dominance over the masses. He attempts an Intimidation check to Demoralize all non-allied creatures within 60 feet. He doesn't take a penalty against targets who don't understand his language. On a critical success, that target doesn't become temporarily immune to Caeto's other attempts to Demoralize them.Subdue Fugitive [two-actions] Frequency once per minute; Requirements Caeto is wielding his longsword; Effect Caeto uses his shifting rune's Shift Weapon to transform his sword into a flail and makes a melee Strike with it. If the Strike hits and deals damage, he can attempt an Athletics check as a free action to Disarm or Trip the target of the Strike. This attempt neither applies nor counts toward Caeto's multiple attack penalty.

Shelyn's Corner

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