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Pheobe Demetrias

A former Isgeri army officer, Phoebe deserted during the Goblinblood Wars when she realized the military wasn't protecting citizens. She then made a meager living as a mercenary, taking jobs she felt met her moral code. After she saved Alceo from a group of pursuing dottari, he hired her to protect him as he made his way to Andoran. As the two traveled east— dealing with near-constant danger while avoiding the Conerica Straits to throw off pursuit—they realized they worked well together and had much in common. By the time they reached Isger's eastern border, they were in love and decided to remain in the country to help its people together.

Campaign Role

Alceo and Phoebe have led the Hellbreakers League since its founding in 4722 ar. They largely play a background role in this Adventure Path. They see the PCs' potential to be the future leaders of the Hellbreakers League and want to give the PCs the freedom to grow into that role. When they're in direct contact, starting in Chapter 4, Alceo and Phoebe offer guidance and encouragement to the PCs, each in their own style: Alceo with stirring words, while Phoebe seeks to bolster their martial prowess.

Elite | Normal | Weak
Proficiency without Level

Weak Pheobe DemetriasCreature 6

Unique Medium Human Humanoid 
Source Pathfinder #222: Hellbreakers pg. 245
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 22 (32 if Unique applies) • Humanoid (Society)
Perception +13
Languages Common, Diabolic
Skills Athletics +15, Intimidation +15, Medicine +11, Stealth +11, Warfare Lore +15
Str +6, Dex +2, Con +4, Int +4, Wis +2, Cha +4
Warfare Expertise Phoebe can use Warfare Lore to Recall Knowledge about most creatures regardless of type, but typically only to determine whether they can be reasoned with, their most notable offensive abilities, and whether one of their saving throws is particularly weak.
Items +1 meteor hammer, adventurer's pack, chain mail, Hellbreakers League banner
AC 23; Fort +16, Ref +10, Will +13
HP 100
Banner Bearer (aura, emotion, mental, visual) 30 feet. As Phoebe displays the Hellbreakers League banner, all allies in the area gain a +1 status bonus to saves and DCs against devils and Hellknights.
Speed 25 feet
Melee [one-action] meteor hammer +17 [+12/+7] (backswing, disarm, magical, reach, trip), Damage 1d8-2+12 bludgeoningDivine Innate Spells DC 23 (-4 dmg); Cantrips (4th) message
Commander's Orders [one-action] (auditory) Frequency once per round; Effect Phoebe calls out one of the following orders to all her allies in her Hellbreakers League banner aura, letting them immediately take the associated action as a reaction.
  • On Guard! The ally can Raise a Shield, defensively position a weapon with the parry trait, or Take Cover. If the ally isn't benefiting from cover or near a feature that allows them to Take Cover, they can fall prone as part of the reaction.
  • Send Them Back to Hell An ally who's flanking a devil, a creature that worships devils, or a creature that has a magical contract with a devil can immediately attempt a Strike.
  • To Me! The ally can Stride but must end their movement in the aura. The ally can Burrow, Climb, Fly, or Swim instead of Striding if they have the corresponding movement type.
Sense Heartbond [two-actions] (concentrate) Frequency once per day; Effect Phoebe learns Alceo's present state. She knows his direction and distance, and any conditions affecting him.Trained Reaction [free-action] (auditory) Requirements Phoebe uses Commander's Orders; Effect Phoebe grants one ally in her Hellbreakers League banner aura an extra reaction that they can use only to follow her Commander's Orders. If they don't use the reaction, it's lost.

Shelyn's Corner

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