
Plague Shot
Ritual 5Uncommon Disease Source Battlecry! pg. 94Cast 4 hours;
Secondary Casters 1
Primary Check Medicine (expert);
Secondary Checks Warfare LoreRange touch;
Target(s) 10 pieces of siege weapon ammunition, such as a ballista bolt or catapult stone
Duration 1 hour
You imbue several pieces of siege weapon ammunition with an infectious disease that can bring an opposing force low over time. Once the ritual is successfully concluded, the affected pieces of ammunition glow a sickly green and must be launched within the hour or the enchantment fades. In addition to its normal damage or other effects, a successful attack with a piece of the affected ammunition exposes every creature within a 60-foot-radius
emanation from the point of impact to siege sickness.
Siege Sickness (
disease)
Level 8;
Saving Throw DC 24 Fortitude;
Onset 1 day;
Stage 1 sickened 2 (1 day);
Stage 2 enfeebled 1 and sickened 2 (1 day);
Stage 3 enfeebled 2 and sickened 3 (1 day);
Stage 4 enfeebled 3, sickened 3, and a creature who comes into physical contact with the afflicted is exposed to siege sickness (1 day);
Stage 5 death, and a creature who comes into physical contact with the corpse is exposed to siege sickness
Critical Success The siege sickness gains the
virulent trait.
Success The siege sickness is normal.
Failure The ritual has no effect.
Critical Failure Instead of being imbued in the ammunition, the disease becomes airborne at the site of the ritual. Each creature within a 60-foot
emanation centered on the primary caster is exposed to siege sickness at stage 2.