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PFS RestrictedDread AmbienceRitual 5

Uncommon Consecration Emotion Fear Mental 
Source Impossible Magic pg. 191
Cast 2 days; Cost candles, specialty salts, and rare herbs worth 80 gp total; Secondary Casters 1
Primary Check Arcana or Occultism (expert); Secondary Checks Deception
Area 1 square mile
Duration 1 year
In some places, it feels as if the very land doesn't want you there. Hostile creatures skitter about in the underbrush. Tendrils of mist try to lead you astray. Even the scent of the place is unwelcoming. Sometimes, this eerie atmosphere is a natural occurrence. Other times, it's the result of the dread ambience ritual.

To create this unwelcoming, intimidating aura, you must prepare the area with salts and herbs, traveling the entire edge of the area throughout the casting.

After you complete your ritual, anyone who enters the area receives a status penalty to saving throws against fear effects within the dread ambience.

Critical Success The sense of dread is particularly powerful. Every creature in an area takes a –2 status penalty to saving throws against fear effects.
Success The ritual succeeds. Every creature in the area takes a –1 status penalty to saving throws against fear effects.
Failure The ritual fails.
Critical Failure The ritual fails, and the casters take a –1 status penalty to all Will saves for the next week.
Heightened (7th) The ritual costs 750 gp and remains in place for 10 years.
Heightened (9th) The ritual costs 5,000 gp and remains in place for an unlimited duration.

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