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PFS RestrictedCreate Faerie CircleRitual 8

Uncommon Teleportation 
Source Feybound pg. 26
Cast 1 day; Cost musical instruments, rare mushrooms, and valuable items of whimsy worth 1,000 gp; Secondary Casters 3
Primary Check Nature (legendary) or Occultism (legendary); Secondary Checks Diplomacy, First World Lore, Nature, or Occultism (whichever isn’t used for the primary check)
Area 10-foot burst; Range 20 feet
You cultivate the land and commune with the local fey to create a new faerie circle for them to inhabit.
Critical SuccessYou create a new faerie circle in the area, delighting the local fey. As long as you do not boast of your success or reveal its location, the fey that inhabit and guard it are friendly to you. You can always use it to safely travel to and from the Evergrove in the First World, and your attempts to use it to faerie circle hop or as a hole in the ground automatically critically succeed.
SuccessAs critical success, but the local fey aren't very impressed with your craftsmanship. Using the faerie circle to travel to the First World requires a ritual or performing a task for the fey at the GM's discretion.
FailureThe ritual has no effect.
Critical FailureFor getting their hopes up for nothing, the local fey are now hostile and afflict you and all secondary casters with the the curse of the interloper at your level .

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