Rules Index | GM Screen | Player's Guide


Chapter 2: Tools / Building Creatures

Level

Source Gamemastery Guide pg. 58
For most creatures you build, their level depends on the level of the party who will encounter it. Look at other creatures you think are similar in power to yours to determine its level. Note that level represents a creature’s combat ability, so a creature that’s more social might have, for example, 3rd-level combat statistics and 6th-level skills but remain a 3rd-level creature. Most such creatures are NPCs; for more information on this distinction and how to use it, see Non-Combat Level on page 72.

Some abilities are hard for PCs to deal with at low levels. For instance, creatures that can fly and have ranged attacks should typically appear around 7th level, when PCs gain access to flight. Natural invisibility or at-will invisibility as an innate spell should come at around 6th level, when PCs are more likely to prepare see invisibility in lower-level spell slots, or 8th level, when some PCs get the Blind-Fight feat.

The tables in this chapter go up to 24th level—the highest-level extreme encounter a party might face.