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Chapter 4: Subsystems / Hexploration / Designing the Map

Generating Random Hex Maps

Source GM Core pg. 207
If you’d like to create your map randomly, begin by selecting a hex on a blank map as the starting point. Then decide the type of terrain for that starting point or roll it on the Random Terrain Type table on page 208. From that point onward, let the players decide which direction they travel. If they enter an unexplored hex, generate that hex by rolling 1d20 on the Random Terrain Type and Random Terrain Feature tables to determine a type and element for that hex. Apply common sense when producing terrain in this way. Unless magic is involved, it is unlikely a patch of arctic ice would appear in the heart of a desert—though figuring out a way for that to occur could lead to an interesting encounter or subplot later on.