Rules Index | GM Screen | Player's Guide


Chapter 6: Equipment / Gear

Class Kits

Source Core Rulebook pg. 289 2.0
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer's pack, which is included in each kit, contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.

Alchemist Kit

Source Core Rulebook pg. 289 2.0
Price 8 gp, 4 sp, 2 cp; Bulk 3 Bulk, 7 light; Money Left Over 6 gp, 5 sp, 8 cp
Armor studded leather armor
Weapons 20 sling bullets, dagger, sling
Gear 2 sets of caltrops, adventurer's pack, alchemist's tools, basic crafter's book
Options repair kit (2 gp)

Barbarian Kit

Source Core Rulebook pg. 289 2.0
Price 4 gp; Bulk 3 Bulk, 5 light; Money Left Over 11 gp
Armor hide armor
Weapons 4 javelins
Gear adventurer's pack, grappling hook
Options greataxe (2 gp), greatclub (1 gp), greatsword (2 gp), or battle axe and steel shield (3 gp)

Bard Kit

Source Core Rulebook pg. 289 2.0
Price 7 gp, 5 sp, 2 cp; Bulk 4 Bulk, 4 light; Money Left Over 7 gp, 4 sp, 8 cp
Armor studded leather armor
Weapons 20 sling bullets, dagger, rapier, sling
Gear adventurer's pack, musical instrument (handheld)

Champion Kit

Source Core Rulebook pg. 289 2.0
Price 4 gp, 7 sp; Bulk 3 Bulk, 7 light; Money Left Over 10 gp, 3 sp
Armor hide armor
Weapons 4 javelins, dagger
Gear adventurer's pack, crowbar, grappling hook
Options steel shield (2 gp), your deity's favored weapon (see your deities entry; use the Price listed in the weapon's entry)

Cleric Kit

Source Core Rulebook pg. 289 2.0
Price 2 gp, 2 sp; Bulk 1 Bulk, 3 light; Money Left Over 12 gp, 8 sp
Gear 2 sets of caltrops, adventurer's pack, religious symbol (wooden)
Options your deity's favored weapon (see your deities entry; use the Price listed in the weapon's entry), hide armor (2 gp)

Druid Kit

Source Core Rulebook pg. 289 2.0
Price 4 gp, 4 sp; Bulk 4 Bulk, 4 light; Money Left Over 10 gp, 6 sp
Armor leather armor
Weapons 4 javelins, longspear
Gear adventurer's pack, holly and mistletoe
Options healer's tools (5 gp)

Fighter Kit

Source Core Rulebook pg. 289 2.0
Price 3 gp, 8 sp; Bulk 3 Bulk, 2 light; Money Left Over 11 gp, 2 sp
Armor hide armor
Weapons dagger
Gear adventurer's pack, grappling hook
Options greatsword (2 gp), longbow with 20 arrows (6 gp, 2 sp), or longsword and steel shield (3 gp)

Monk Kit

Source Core Rulebook pg. 289 2.0
Price 5 gp, 3 sp; Bulk 3 Bulk, 2 light; Money Left Over 9 gp, 7 sp
Weapons 10 darts
Gear adventurer's pack, climbing kit, grappling hook, smokestick (lesser)
Options staff (0 sp), longspear (5 sp)

Ranger Kit

Source Core Rulebook pg. 289 2.0
Price 3 gp, 7 sp; Bulk 2 Bulk, 1 light; Money Left Over 11 gp, 3 sp
Armor leather armor
Weapons dagger
Gear adventurer's pack
Options longbow and 20 arrows (6 gp, 2 sp), longsword and steel shield (3 gp), 2 shortswords (1gp, 8 sp), snare kit (5 gp)

Rogue Kit

Source Core Rulebook pg. 289 2.0
Price 6 gp, 2 sp; Bulk 4 Bulk, 1 light; Money Left Over 8 gp, 8 sp
Armor leather armor
Weapons dagger, rapier
Gear adventurer's pack, climbing kit
Options thieves' tools (3 gp)

Sorcerer Kit

Source Core Rulebook pg. 289 2.0
Price 2 gp, 3 sp, 2 cp; Bulk 1 Bulk, 6 light; Money Left Over 12 gp, 6 sp, 8 cp
Weapons 20 sling bullets, dagger, sling
Gear 2 sets of caltrops, adventurer's pack

Wizard Kit

Source Core Rulebook pg. 289 2.0
Price 3 gp; Bulk 2 Bulk, 2 light; Money Left Over 12 gp
Weapons staff
Gear adventurer's pack, material component pouch, writing set
Options crossbow with 20 bolts (3 gp, 2 sp)