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Battlecry! / How to Have a War

Being in Command

Source Battlecry! pg. 203
When the characters reach a point in their military career where they’re given command over soldiers of their own or if circumstances arise that require the characters take part in larger-scale battles, consider the new skirmish warfare subsystem.

This subsystem allows players to take control and act alongside troop creatures, usually in encounters against other troops and their leaders. These encounters function very similarly to standard encounters and can represent the tumult of armies clashing against each other. The section contains advice for GMs about creating and running such encounters. In addition, a plethora of troop stat blocks usable with this subsystem as both allies and enemies begins here. That section also includes a table of troop stat blocks found in other sources to date.

Skirmish encounters can be used alongside Victory Points to simulate a larger war; as the PCs complete or fail at certain objectives, they can lose or gain Victory Points. In addition, when certain Victory Point thresholds are met, perhaps the PCs gain command of more powerful troops or deepen their bonds with their current troop.