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Battlecry!

Skirmish Bonds

Source Battlecry! pg. 161
If you bond more deeply with a troop, you can choose one special action or ongoing benefit. This comes from training with your troop during a day of downtime. You can change your selection with another day of downtime, but you can't have more than one special bond for your troop at a time. Skirmish bonds are between one leader and one troop. A leader can't normally transfer these tactics or bonds to a different troop. As noted above, if a leader has formed a skirmish bond with a troop once, that bond takes effect if they lead the troop again—they don't need to spend another day of downtime.

Offensive Abilities: Many skirmish bonds refer to your troop's “offensive abilities.” This term refers to the activities troops have that represent the individual troops attacking together, such as the goblin rabble's Dogpile ability. Most of them thematically correspond to melee attacks and take a variable number of actions to use, dealing more damage if the troop has more actions to spend on them.

Click here to see the list of Skirmish Bonds