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Chapter 9: Playing the Game / General Rules / Hit Points, Healing, and Dying

Recovery Checks

Source Core Rulebook pg. 459 2.0
When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.

Critical Success Your dying value is reduced by 2.
Success Your dying value is reduced by 1.
Failure Your dying value increases by 1.
Critical Failure Your dying value increases by 2.