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Chapter 10: Game Mastering / Running Modes of Play / Exploration

Starvation and Thirst

Source Core Rulebook pg. 500 2.0
Typically characters eat and drink enough to survive comfortably. When they can't, they're fatigued until they do. Without water, after a number of days equal to a creature's Constitution modifier + 1, the creature takes 1d4 damage each hour that can't be healed until it quenches its thirst. After the same amount of time without food, it takes 1 damage each day that can't be healed until it eats.