Rules Index | GM Screen | Player's Guide


Chapter 1: Running the Game / Special Considerations / Rarity

Storytelling

Source GM Core pg. 23
You might craft a quest involving an uncommon or rare subject. For instance, players might encounter a door that requires a rare spell to open and have to travel to an academy to learn it. If a player has their heart set on an option that’s not common, look for ways to build a story in which their character acquires that option.