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Arcane Tradition

Source Core Rulebook pg. 299 2.0
Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Arcane Cantrips

PFS StandardAcid Splash (evo)H: You splash a glob of acid that splatters your target and nearby creatures.
PFS StandardApproximate (div): Magically estimate the number of nearby objects.
PFS StandardBullhorn (ill)H: Magnify your voice to be heard at a distance.
PFS StandardChill Touch (nec)H: Your touch hurts the living or disorients undead.
PFS StandardDancing Lights (evo): Create four floating lights you can move.
PFS StandardDaze (enc)H: Damage a creature's mind and possibly stun it.
PFS StandardDetect Magic (div)H: Sense whether magic is nearby.
PFS StandardElectric Arc (evo)H: Zap one or two creatures with lightning.
PFS StandardGale Blast (evo)H: Damage and push adjacent creatures with air.
PFS StandardGhost Sound (ill)H: Make false sounds.
PFS StandardGouging Claw (tra)H: Morph your limb into a claw and attack with it.
PFS StandardInfectious Enthusiasm (enc): Encourage yourself and an ally to improve one roll apiece.
PFS LimitedInvoke True Name (enc)R: You speak the true name of a creature to more surely affect it with your magic.
PFS StandardLight (evo)H: Make an object glow.
PFS StandardMage Hand (evo)H: Command a floating hand to move an object.
PFS StandardMessage (ill)H: Speak a message to a distant creature, who can reply.
PFS StandardPrestidigitation (evo): Perform a minor magical trick.
PFS StandardProduce Flame (evo)H: Kindle small flames to attack close or at range.
PFS StandardProtect Companion (abj)H: Shield your eidolon or minion from harm.
PFS StandardPuff of Poison (evo)H: Exhale toxins to poison a foe.
PFS StandardRay of Frost (evo)H: Damage a creature with cold.
PFS StandardRead Aura (div)H: Detect if an object is magical, and determine the school of its magic.
PFS StandardScatter Scree (evo)H: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardShield (abj)H: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigil (tra)H: Leave a magical mark.
PFS StandardSpout (evo)H: Batter creatures with a water blast that is larger if cast in a body of water.
PFS StandardTanglefoot (con)H: Conjure a vine to entangle a creature.
PFS StandardTelekinetic Projectile (evo)H: Fling an object at a creature.

Arcane 1st-Level Spells

PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)H: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAir Bubble (con): React to create air for a creature to breathe.
Airburst (evo)HSU: A blast of wind wildly pushes everything nearby.
PFS StandardAlarm (abj)H: Be alerted if a creature enters a warded area.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimate Rope (tra)H: Command a rope to move and tie as you wish.
PFS StandardAnt Haul (tra): Target can carry more.
PFS StandardAnticipate Peril (div)H: You grant the target brief foresight.
PFS StandardBefuddle (enc): You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.
PFS StandardBreadcrumbs (abj)H: Make a trail behind a creature.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardCharm (enc)H: A creature becomes more friendly to you.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardColor Spray (ill): Swirling colors dazzle or stun creatures.
PFS StandardCommand (enc)H: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardCreate Water (con): Conjure 2 gallons of water.
PFS StandardDéjà Vu (enc): Make a creature do the same thing again.
PFS StandardDraw Ire (enc)H: Mentally sting a creature's mind to make it less capable of attacking creatures other than you.
PFS StandardEchoing Weapon (evo)H: Your attacks build up to release a sonic pulse.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS LimitedExchange Image (ill)SU: Trade appearances with the target.
PFS StandardFear (enc)H: Frighten a creature, possibly making it flee.
PFS StandardFeather Fall (abj): React to slow a creature’s fall.
PFS StandardFleet Step (tra): Make your Speed much faster.
PFS StandardFloating Disk (con): A disk of energy follows you, carrying objects.
Friendfetch (evo)SU: You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
PFS StandardGoblin Pox (nec): Infect a creature with goblin pox.
PFS StandardGravitational Pull (evo): Pull one or more creatures towards you using gravity.
PFS StandardGrease (con): Coat a surface or object in slippery grease.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardGust of Wind (evo): Wind blows out fires and knocks back objects and creatures.
PFS StandardHorizon Thunder Sphere (evo)H: Gather energy and throw a ball of lightning.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIllusory Disguise (ill)H: Make yourself look like a different creature.
PFS StandardIllusory Object (ill)H: Form a convincing illusion of an object.
PFS StandardInvisible Item (ill)H: Make an item disappear from view.
PFS StandardItem Facade (ill)H: Disguise an item to look perfect or shoddy.
PFS StandardJump (tra)H: Make an impressive leap.
PFS StandardLock (abj)H: Make a lock hard to open.
PFS StandardLongstrider (tra)H: Increase your Speed for an hour.
PFS StandardMage Armor (abj)H: Ward yourself with magical armor.
PFS StandardMagic Aura (ill)HU: Change how an item's magic appears to detecting spells.
PFS StandardMagic Missile (evo)H: Pelt creatures with unerring bolts of magical force.
PFS StandardMagic Weapon (tra): Make a weapon temporarily magical.
PFS StandardMending (tra)H: Repair one non-magical item.
PFS StandardMessage Rune (div): You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
PFS StandardMud Pit (con): Conjure mud to slow movement.
PFS StandardNecromancer's Generosity (nec)H: Heal your undead minion and protect it from positive energy.
PFS StandardNegate Aroma (abj)H: Suppress a creature’s scent.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
PFS StandardNudge the Odds (div)HU: Cheat at gambling.
PFS StandardPenumbral Shroud (evo): You envelop the target in a shroud of shadow.
PFS LimitedPersonal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPest Form (tra)H: Turn into a nonthreatening animal.
PFS StandardPet Cache (con): Hide a familiar or animal companion in a pocket dimension.
PFS StandardPocket Library (div)H: Withdraw books from a pocket library for study.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardQuick Sort (tra)H: Automatically sort many objects.
PFS StandardRay of Enfeeblement (nec): Sap a creature's strength.
PFS StandardRestyle (tra): Make permanent style changes to clothing.
PFS StandardSchadenfreude (enc): React to your critical failure to distract foes with their exultation.
PFS LimitedScouring Sand (evo)HSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardSeashell of Stolen Sound (div): Copy a sound in a magical seashell.
PFS StandardShare Lore (div)H: You share your knowledge with the touched creatures.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSleep (enc)H: Cause creatures in a small area to fall asleep.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSpider Sting (nec): Damage a creature and afflict it with spider venom.
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSynchronize (div)H: Place sigils on your targets that flash at a prespecified time.
PFS StandardTemporary Tool (con): You conjure a temporary simple tool, such as a shovel or rope into your hands.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardThicket of Knives (ill): Illusory copies of your weapon arm improve your ability to feint.
PFS StandardThoughtful Gift (con)H: Teleport an item to an ally's grasp.
PFS StandardTrue Strike (div): Make your next attack especially accurate.
PFS StandardUnseen Servant (con): Create an invisible creature to help you.
PFS StandardVentriloquism (ill)H: Throw your voice.

Arcane 2nd-Level Spells

PFS StandardAcid Arrow (evo)H: Magical arrow deals acid damage persistently.
PFS StandardAnimated Assault (evo)H: Temporarily animate small objects to attack creatures in an area.
PFS StandardAsh Cloud (con)H: Summon a cloud of hot ash and smoke.
PFS StandardBefitting Attire (ill)H: Make clothes fit the occasion.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS StandardBlur (ill): Cause a target's form to become blurry and hard to hit.
PFS StandardCharitable Urge (enc): Make a creature give away an object in its possession.
PFS StandardComprehend Language (div)H: A creature understands one language.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCreate Food (con)H: Conjure food that can feed multiple creatures.
PFS StandardDarkness (evo)H: Suppress all light in an area.
PFS StandardDarkvision (div)H: See in the dark.
PFS StandardDeafness (nec): Make a creature deaf.
PFS StandardDismantle (tra)H: Temporarily disassemble an object into its components.
PFS StandardDispel Magic (abj): End a spell or suppress an item's magic.
PFS StandardElemental Zone (evo)H: Make one element more damaging within a zone.
PFS StandardEndure Elements (abj)H: Protect a creature from severe cold or heat.
PFS StandardEnlarge (tra)H: A creature grows in size.
PFS StandardExpeditious Excavation (tra)H: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExtract Poison (abj): Draw out poison from an object and make your next attack poisonous.
PFS StandardFalse Life (nec)H: Gain temporary HP.
Fear the Sun (tra)HSU: You cause the creature's vision to become particularly sensitive.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFlame Wisp (evo)H: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardGentle Repose (nec)H: A corpse doesn't decay and can't become undead.
PFS StandardGlitterdust (evo): Sparkling dust breaks invisibility and impedes vision.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHideous Laughter (enc): Fits of laughter make a creature unable to take all its actions.
PFS StandardHumanoid Form (tra)H: Take the shape of a humanoid.
PFS StandardIgnite Fireworks (evo)H: Throw exploding fireworks.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
Impeccable Flow (div)HSU: You attune yourself to an underlying cosmic order to the world.
PFS StandardInstant Armor (con): Set a contingency to return your armor to you.
PFS StandardInvisibility (ill)H: A creature can’t be seen until it attacks.
PFS StandardIron Gut (tra)H: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardKnock (tra): Make a door, lock, or container easier to open, and possibly open it immediately.
PFS StandardLucky Number (div): Set a contingency to reroll a specific, randomly chosen d20 result.
PFS StandardMagic Mouth (ill): Make an illusory mouth appear to speak a message.
PFS StandardMagnetic Attraction (evo): Pull items with magnetism, even disarming metal weapons.
PFS StandardMagnetic Repulsion (abj)H: Push metal away, defending against metal weapons and armored foes.
Mind Games (enc)SU: You lock minds with the target, trying to mentally subdue them.
PFS StandardMirror Image (ill): Illusory duplicates of you cause attacks to miss.
PFS StandardMisdirection (ill): Cause one creature’s auras to appear to be another’s.
PFS StandardObscuring Mist (con): Conceal creatures in a cloud of mist.
Penumbral Disguise (ill)HSU: You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
PFS StandardPersistent Servant (con): Summon a long-term unseen servant for a single task.
PFS StandardPhantasmal Treasure (ill): Tempt a creature with an illusory reward.
PFS StandardPhantom Crowd (ill)H: Create an illusory crowd that loudly agrees with you.
PFS StandardPhantom Steed (con)H: Conjure a magical horse.
Radiant Field (evo)HSU: You create an area of bright light.
PFS StandardRapid Adaptation (tra): Adapt your companion or eidolon to your environment.
PFS StandardResist Energy (abj)H: Protect a creature from one type of energy damage.
PFS LimitedRime Slick (evo)HSU: You call down a chill wind.
PFS StandardScorching Ray (evo)H: Fire one to three rays of heat and flame at different foes.
PFS LimitedSea Surge (evo)SU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardSee Invisibility (div)H: See invisible creatures and objects.
PFS StandardShrink (tra)H: Reduce a willing creature to Tiny size.
PFS StandardSlough Skin (nec): You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpectral Hand (nec): Create a semicorporeal hand that touches creatures to target them with your spells.
PFS StandardSpider Climb (tra)H: Give a creature a climb Speed.
PFS LimitedSudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardSummoner's Precaution (nec): Set a contingency to avoid being knocked out alongside your eidolon.
PFS StandardSummoner's Visage (tra)H: Change your eidolon to cosmetically appear to be your identical twin.
PFS StandardTelekinetic Maneuver (evo): Disarm, Shove, or Trip a creature telekinetically.
PFS StandardTimely Tutor (div): Connect your eidolon or familiar to the Akashic Record to briefly grant it knowledge.
PFS StandardTouch of Idiocy (enc): Dull a target's mind with a touch.
PFS StandardUmbral Extraction (ill): Attempt to steal a spell slot.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWarrior's Regret (enc)H: Regrets overcome a foe when they harm others.
PFS StandardWater Breathing (tra)H: Allow creatures to breathe underwater.
PFS StandardWater Walk (tra)H: Buoy a creature so it can walk on water.
PFS StandardWeb (con)H: Form a web that keeps creatures from moving.

Arcane 3rd-Level Spells

PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAqueous Orb (con): Roll a ball of water to put out fires and engulf creatures.
PFS StandardBind Undead (nec): Take control of a mindless undead.
PFS StandardBlazing Dive (evo)H: Fly up, then dive in an explosion of superheated air.
PFS StandardBlindness (nec): Strike a target blind.
PFS StandardBottomless Stomach (con)H: Store things in a creature's stomach.
PFS StandardClairaudience (div): Hear through an invisible magical sensor.
PFS StandardCozy Cabin (con): Conjure a temporary cabin sheltered from the elements.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCup of Dust (nec)H: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardDay's Weight (tra)H: Use time magic to fatigue a creature.
PFS StandardDistracting Chatter (ill)H: Distract a creature with auditory illusions.
PFS StandardDream Message (enc)H: Send a message that arrives in a dream.
PFS StandardEarthbind (tra): Bring a flying creature to the ground.
PFS StandardElemental Absorption (abj)H: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Annihilation Wave (evo)H: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardEnthrall (enc): Your speech makes creatures fascinated with you.
PFS StandardFamiliar's Face (div): Implant your senses in your animal companion or familiar.
PFS StandardFeet to Fins (tra)H: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
Gasping Marsh (evo)SU: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
PFS StandardGhostly Weapon (tra): Make a weapon affect incorporeal creatures.
PFS StandardGlyph of Warding (abj): Store a spell in a symbol to make a trap.
PFS StandardGravity Well (evo): Pull all creatures towards the center of a sphere of altered gravity.
PFS StandardHaste (tra)H: Speed up a creature so it can attack or move more often.
PFS StandardHypnotic Pattern (ill): Shifting colors dazzle and fascinate creatures.
PFS StandardImpending Doom (div)H: Make a foe witness its potential death and become distressed.
PFS StandardInvisibility Sphere (ill)H: You and creatures near you become invisible as you explore.
PFS StandardLevitate (evo): Float an object or creature a few feet of the ground.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardLocate (div)HU: Learn the direction to an object.
Magical Fetters (con)SU: Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
PFS StandardMagnetic Acceleration (evo)H: Magnetically launch an item to attack a foe.
PFS StandardMeld into Stone (tra): Meld into a block of stone.
PFS StandardMind of Menace (enc): Set a contingency to punish a foe's mental effect and protect yourself from it.
PFS StandardMind Reading (div)U: Read a creature's surface thoughts.
PFS StandardNondetection (abj)U: Protect a creature or object from detection.
PFS StandardOneiric Mire (ill): Create illusory quicksand that tricks creatures into thinking they're stuck.
PFS StandardOoze Form (tra)H: Turn into an ooze battle form.
PFS StandardOrgansight (div)H: See a foe's organs, and use your knowledge to deal precision damage.
PFS StandardParalyze (enc)H: Freeze a creature in place.
PFS StandardPerseis's Precautions (div)U: Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
PFS StandardPhantom Prison (ill)H: Trap a creature in illusory walls until it disbelieves.
PFS LimitedPillar of Water (evo)SU: You create a large, self-contained cylinder of still fresh water
PFS LimitedPyrotechnics (tra)SU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardRoaring Applause (enc)H: Force the target to cheer and applaud you.
PFS StandardRouse Skeletons (nec)H: Rouse a squadron of skeletons to claw your foes.
PFS StandardSafe Passage (abj)H: Make an area safe to move through.
PFS StandardSecret Page (ill): Alter the appearance of a page.
PFS StandardShadow Projectile (ill)H: React when an ally makes a ranged attack to create a shadow double of the attack, distracting and damaging the foe.
PFS LimitedShift Blame (enc): Trick someone into thinking someone else is to blame for your attack or blunder.
PFS StandardShifting Sand (tra)H: You cause the surface to heave.
PFS StandardShrink Item (tra): Reduce an object to the size of a coin.
PFS StandardSlow (tra)H: Make a creature slower, reducing its actions.
PFS StandardStinking Cloud (con): Form a cloud that sickens creatures.
PFS StandardTime Jump (tra): Leap forward in time, moving swiftly.
PFS LimitedUnseasonable Squall (evo)SU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
Wall of Radiance (evo)HSU: You form a wall of brilliant light that obscures creatures.
Wall of Shadow (evo)HSU: You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
PFS StandardWall of Water (con): Create a wall of water, forcing foes to swim through.
PFS StandardWall of Wind (evo): Create a wall of gusting winds that hinders movement and ranged attacks.
PFS StandardWarding Aggression (abj): Strike an enemy to improve your defense against it, and extend the spell with further attacks.
PFS StandardWeb of Eyes (div): Put scrying sensors on creatures, allowing them to share their vision with others.

Arcane 4th-Level Spells

PFS StandardAerial Form (tra)H: Turn into a flying combatant.
PFS StandardAromatic Lure (enc)HR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS StandardBestial Curse (tra): Make a humanoid take on features of a beast.
PFS StandardBlink (con)H: Flit between the planes, vanishing and reappearing.
PFS LimitedCall the Blood (nec)HSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardChromatic Armor (abj)H: Glowing armor sheds light, dazzling foes and granting random resistances.
PFS StandardChromatic Ray (evo)H: Ray of light causes effects based on its color.
PFS StandardClairvoyance (div): See through an invisible magical sensor.
PFS LimitedClownish Curse (enc)SU: You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
PFS LimitedCompel True Name (enc)R: You instruct the target to do something, compelling obedience by calling it by its true name.
PFS StandardConfusion (enc)H: Befuddle a creature, making it act randomly.
PFS StandardCoral Eruption (con)H: Create damaging areas of razor-sharp coral.
PFS StandardCountless Eyes (div): Cause magical eyes to appear all over a creature's body.
PFS StandardCreation (con)H: Make a temporary object.
PFS LimitedDaydreamer's Curse (enc)SU: You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
PFS StandardDetect Scrying (div)HU: Find out if scrying effects are in the area.
PFS StandardDimension Door (con)H: Teleport yourself up to 120 feet.
PFS StandardDimensional Anchor (abj): Keep a creature from teleporting or traveling to other planes.
PFS StandardDiscern Lies (div)U: Expertly detect lies and falsehoods.
PFS StandardDraw the Lightning (evo)H: Call down lightning into you or a weapon.
PFS StandardDull Ambition (enc): Curse a creature with an unfortunate lack of ambition.
PFS StandardEnervation (nec)H: Drain a creature's vigor.
PFS LimitedFavorable Review (enc)HSU: You enchant a creature to ensure they have only good things to say about your show.
PFS StandardFire Shield (evo)H: Flames protect you from cold and harm those that touch you.
PFS StandardFly (tra)H: Cause the target creature to gain a fly Speed.
Forgotten Lines (div)HRS: Restore destroyed or censored text.
PFS StandardFreedom of Movement (abj): A creature overcomes hindrances to its movement.
PFS StandardGaseous Form (tra): Turn a willing creature into a flying cloud.
PFS StandardGlobe of Invulnerability (abj)U: Magical sphere counteracts spells that would enter it.
PFS StandardHallucinatory Terrain (ill)HU: A natural environment appears to be another kind of terrain.
PFS StandardIce Storm (evo)H: Call a storm cloud that pelts creatures with hail.
PFS StandardInvisibility Curtain (ill)H: Wall makes creatures on one side invisible to the other side.
PFS StandardMagic Mailbox (con)U: Interdimensionally link two containers.
PFS StandardMirror's Misfortune (ill): Split into two copies. Destroying the fake curses the attacker.
Necrotic Radiation (nec)HSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardNightmare (ill): Plague a creature's dreams with disturbing nightmares.
PFS StandardOcular Overload (ill): Set a contingency to interfere with the vision of a creature attacking you.
PFS StandardOutcast's Curse (enc): Curse a creature to be off-putting and grating.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardPrivate Sanctum (abj)U: Black fog prevents sensing, scrying, and mind-reading on anyone within.
PFS StandardRavenous Portal (abj): Door turns into a mimic when others try to open it.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective Scales (abj)H: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardReplicate (ill)H: Create an illusory duplicate of a creature.
PFS StandardResilient Sphere (abj): Create a sphere of force that blocks anything that would come through.
PFS StandardRope Trick (con)U: Animate a rope that rises to an extradimensional hiding place.
PFS StandardSanguine Mist (nec)H: Create a cloud of life-draining fog that siphons vitality into you.
PFS LimitedSavant's Curse (enc)SU: You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
PFS StandardSeal Fate (nec)H: Curse a creature to be harmed by a certain type of damage.
PFS StandardShape Stone (tra): Reshape a cube of stone.
PFS StandardSolid Fog (con): Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSpell Immunity (abj): Name a spell to negate its effects on you.
PFS StandardStoneskin (abj)H: Harden a creature's skin into durable stone.
PFS StandardSuggestion (enc)H: Suggest a course of action a creature must follow.
Swarming Wasp Stings (nec)SU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardTelepathy (div)H: Communicate telepathically with any creatures near you.
PFS StandardUmbral Graft (ill): Attempt to steal an active spell.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVariable Gravity (tra)H: Adjust gravity's grip between high, low, and normal gravity.
PFS StandardVeil (ill)H: Disguise many creatures as other creatures.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.
PFS StandardWinning Streak (div): Quicken a target and make its critical hits spread the quickness.

Arcane 5th-Level Spells

PFS StandardAcid Storm (evo)H: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS LimitedBandit's Doom (abj)H: Set up a ward to protect an item.
PFS StandardBanishment (abj)H: Send a creature back to its home plane.
PFS StandardBlack Tentacles (con): Tentacles in an area grab creatures.
PFS StandardBlazing Fissure (evo)H: Rip a crack of magma in the earth.
PFS StandardBlink Charge (con)H: Teleport and attack with magical force.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
PFS LimitedBlood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardChromatic Wall (abj)H: A wall of light offers a unique protection based on its color.
PFS StandardCloak of Colors (ill): Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
PFS StandardCloudkill (nec)H: Poison creatures in a cloud that moves away from you.
PFS StandardCone of Cold (evo)H: Bitter cold damages creatures in a cone.
PFS StandardControl Water (evo): Raise or lower water in a large area.
PFS StandardCrushing Despair (enc)H: Make a creature sob uncontrollably.
PFS StandardDrop Dead (ill)HU: The target appears to die but actually turns invisible.
PFS StandardElemental Form (tra)H: Turn into an elemental.
PFS StandardFalse Vision (ill)U: Trick a scrying spell.
PFS StandardFlammable Fumes (con)H: Conjure poisonous fumes that can explode in flame.
PFS StandardFlowing Strike (evo): Flow on a wave and attack on the way.
PFS StandardForceful Hand (evo)H: Create a hand of force that can interpose to defend you or attack if heightened.
PFS StandardGeyser (evo)H: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedGlimmer of Charm (enc): Briefly improve the attitude of nearby creatures with a charming aura.
PFS StandardGrisly Growths (tra)H: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHallucination (ill)H: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardIllusory Scene (ill)H: Create an imaginary scene containing multiple creatures and objects.
PFS StandardImpaling Spike (con)H: Skewer a creature with a cold iron spike.
PFS StandardInvoke Spirits (nec)H: Call a group of ghostly apparitions to attack your foes.
PFS StandardMantle of the Frozen Heart (tra): Morph your body with ice, which you can change during the spell.
PFS StandardMantle of the Magma Heart (tra): Morph yourself with fire, which you can change during the spell.
PFS StandardMariner's Curse (nec): Infect a creature with the curse of the rolling sea.
PFS StandardMind Probe (div)U: Uncover knowledge and memories in a creature's mind.
PFS StandardMirror Malefactors (ill)H: Mirrors surround a target, and the reflections attack them repeatedly.
PFS StandardPasswall (con)HU: Form an earthen tunnel through a wall.
PFS LimitedPillars of Sand (con)HSU: Create pillars of sand.
PFS StandardPrying Eye (div): An invisible eye transmits what it sees to you.
Return Beacon (con)HSU: You create a unique planar beacon somewhere within the spell's range that remains in place.
PFS StandardRewinding Step (tra)H: Anchor your location in time so you can quickly return.
PFS StandardSecret Chest (con): Hide a container on the Ethereal Plane.
PFS StandardSending (div): Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardShadow Siphon (ill): React to lessen the damage from an enemy's spell by making it partially illusion.
PFS StandardShadow Walk (con)U: Travel rapidly via the Shadow Plane.
PFS StandardSubconscious Suggestion (enc)H: Plant a mental suggestion that must be followed when a trigger occurs.
PFS StandardSummon Dragon (con)H: Conjure a dragon to fight on your behalf.
PFS StandardTelekinetic Haul (evo): Move a large object.
PFS StandardTelepathic Bond (div)U: Link minds with willing creatures to communicate telepathically at great distances.
PFS StandardTemporary Glyph (abj): Quickly scribe a short-lived glyph to blast foes.
PFS StandardTongues (div)HU: Let a creature understand and speak all languages.
PFS StandardTransmute Rock and Mud (tra)H: Turn an area of rock into mud or vice versa.
PFS StandardWall of Ice (evo)H: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of Stone (con)H: Shape a wall of stone.
Wyvern Sting (nec)SU: You duplicate the venomous sting of a wyvern.

Arcane 6th-Level Spells

Aura of the Unremarkable (ill)SU: You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
PFS StandardBaleful Polymorph (tra): Transform a creature into a harmless animal.
PFS StandardCast into Time (div)H: Make a creature fall through time, damaging and sickening it.
PFS LimitedCatch Your Name (div)R: You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
PFS StandardChain Lightning (evo)H: Lightning jumps from creature to creature.
PFS StandardChromatic Image (ill): Colorful mirror images damage foes who destroy them.
PFS StandardCollective Transposition (con)H: Teleport up to two creatures to new positions near you.
PFS StandardDaemon Form (tra): Turn into a daemon battle form.
PFS StandardDemon Form (tra): Turn into a demon battle form.
PFS StandardDevil Form (tra): Turn into a devil battle form.
PFS StandardDisintegrate (evo)H: Reduce a creature or object to dust.
PFS StandardDominate (enc)HU: A creature must obey your orders.
PFS StandardDragon Form (tra)H: Turn into a dragon.
PFS StandardElemental Confluence (con): Summon a confluence of elementals of all four elements.
PFS StandardFeeblemind (enc): Stupefy a creature permanently.
PFS StandardFlame Vortex (evo)H: Invoke a moving tornado of fire and wind.
PFS StandardFlesh to Stone (tra): Turn a living creature into a stone statue.
PFS StandardHalcyon Infusion (div)HR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardMislead (ill): Turn invisible and create a duplicate of yourself who acts like you.
PFS StandardNecrotize (nec)H: Necrotize a foe's body, harming and randomly debilitating them.
PFS StandardPhantasmal Calamity (ill)H: Damage a creature mentally with visions of an apocalypse.
PFS StandardPurple Worm Sting (nec): Damage a creature and infect it with purple worm venom.
PFS StandardRepulsion (abj): Prevent creatures from approaching you.
PFS StandardScrying (div)U: Spy on a creature.
PFS StandardSpellwrack (abj): Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.
PFS StandardTeleport (con)HU: Transport you and willing creatures a great distance.
PFS StandardTrue Seeing (div): See through illusions and transmutations.
PFS StandardUnexpected Transposition (con): React to switch places with a creature.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardVibrant Pattern (ill): Make a pattern of lights that dazzles and blinds.
PFS StandardWall of Force (evo)H: Create an invisible and durable wall of magical force.
PFS StandardZero Gravity (evo)U: Remove gravity in an area.

Arcane 7th-Level Spells

Blightburn Blast (evo)SU: Inflict a creature with blightburn sickness.
PFS StandardContingency (abj)H: Set up a spell to trigger later under your choice of circumstances.
PFS LimitedControl Sand (evo)HSU: Manipulate sand around you.
PFS StandardCorrosive Body (tra)H: Turn your body into living acid.
PFS StandardDimensional Lock (abj)U: Prevent teleportation and planar travel.
PFS StandardDuplicate Foe (con)H: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEclipse Burst (nec)H: A globe of freezing darkness explodes in the area.
PFS StandardEnergy Aegis (abj)H: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS LimitedEntrancing Eyes (enc)SU: Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
PFS StandardFiery Body (tra)H: Turn your body into living flame.
PFS StandardForce Cage (evo): Form a prison of pure magical force.
PFS StandardFrigid Flurry (evo)H: Turn into slashing snowflakes and fly in a straight line.
PFS StandardInexhaustible Cynicism (enc): Make creatures paranoid and cynical.
Leng Sting (nec)SU: You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
PFS StandardMagnificent Mansion (con)U: Conjure a secure dwelling in a demiplane.
PFS StandardMask of Terror (ill)H: A creature’s fearsome illusory appearance frightens observers.
Maze of Locked Doors (con)SU: The target of your spell is drawn into a long, twisting, extradimensional hallway.
PFS StandardPlane Shift (con)U: Transport creatures to another plane of existence.
PFS StandardPower Word Blind (enc)HU: Utter a word that blinds a creature.
PFS StandardPrismatic Armor (abj)H: Multicolored armor dazzles foes and protects against many damage types.
PFS StandardPrismatic Spray (evo): Shoot rainbow beams that have various effects on creatures in a cone.
PFS StandardProject Image (ill)H: Make an illusion of yourself you can cast spells through.
PFS StandardReverse Gravity (evo)U: Flip the gravitational pull in an area.
PFS StandardShadow Raid (ill)H: A swarm of illusory shadows damages foes in the area and provides concealment.
PFS StandardSpell Turning (abj)U: Reflect spells back at their caster.
PFS StandardTempest of Shades (nec): Summon an incarnate tornado of undead shades to drain and frighten foes.
PFS LimitedTime Beacon (div): You create a beacon in time, intending to return to it if things go wrong.
PFS StandardTrue Target (div): You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.
PFS StandardWarp Mind (enc): Confuse a creature, possibly permanently.

Arcane 8th-Level Spells

PFS StandardAll is One, One is All (nec)R: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS StandardAntimagic Field (abj)R: Magic doesn't function in an area around you.
PFS StandardBoil Blood (evo)H: Boil a foe's blood.
PFS StandardBurning Blossoms (enc)H: A tree fascinates enemies and burns creatures that stay beneath it.
PFS LimitedDeluge (evo)HSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardDisappearance (ill): Make a creature invisible, silent, and undetectable by any and all senses.
PFS StandardDiscern Location (div)U: Discover a target's exact location within unlimited range.
PFS StandardDream Council (ill): Communicate through a shared dream.
PFS StandardEarthquake (evo)H: Shake the ground with a devastating earthquake.
PFS StandardHorrid Wilting (nec)H: Pull moisture from creatures, damaging them.
PFS StandardMaze (con): Trap a creature in an extradimensional maze.
PFS StandardMind Blank (abj)U: Protect a creature from mental magic and some divinations.
PFS StandardMonstrosity Form (tra)H: Turn into a powerful monster.
PFS StandardPolar Ray (evo)H: Bitter cold damages and drains a creature.
PFS StandardPower Word Stun (enc)HU: Utter a word that stuns a creature.
PFS StandardPrismatic Wall (abj): Form a protective wall with seven chromatic layers.
PFS LimitedPrying Survey (div)HSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardScintillating Pattern (ill): Cause an array of color that dazzles, confuses, and stuns.
PFS StandardSummon Archmage (con): Summon an incarnate archmage to fire magic missiles, stupefy foes, and tear away their spells.
PFS StandardUncontrollable Dance (enc): Overcome a target with an all-consuming urge to dance.
PFS LimitedUndermine Reality (ill)SU: You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
PFS StandardUnrelenting Observation (div): You and other creatures use scrying to track a subject exactly.

Arcane 9th-Level Spells

PFS LimitedAstral Labyrinth (abj)HSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardDisjunction (abj)U: Deactivate or destroy a magic item.
Divinity Leech (enc)RS: You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
PFS StandardForesight (div): Sense when a creature is in danger and react to protect it with good fortune.
PFS StandardImplosion (evo)H: Make a creature collapse in on itself.
Linnorm Sting (nec)SU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMassacre (nec)H: Instantly kill multiple creatures.
PFS StandardMeteor Swarm (evo)H: Call down four blazing meteors that explode.
PFS StandardPower Word Kill (enc)HU: Utter a word that slays a creature.
Prismatic Shield (abj)RS: Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
PFS StandardPrismatic Sphere (abj): Form a protective sphere composed of seven chromatic layers.
PFS StandardProliferating Eyes (div): You implant a contagious, scrying eye that spreads to others by touch.
PFS StandardResplendent Mansion (con): Conjure a mansion that lasts for a day.
PFS StandardShapechange (tra): Transform into a form of your choice repeatedly.
PFS StandardSummon Draconic Legion (con): Summon an incarnate legion of dragons to destroy your foes.
PFS StandardTelepathic Demand (enc): Send a mental message that impels a creature toward a course of action.
PFS StandardUnspeakable Shadow (ill): Transform a creature's shadow into a frightening monster and make them flee or fight it.
PFS LimitedUpheaval (con)SU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.
PFS StandardWeird (ill): Frighten, deal mental damage, and possibly kill large numbers of creatures.

Arcane 10th-Level Spells

PFS StandardCataclysm (evo): Call an instant, damaging cataclysm.
PFS StandardFated Confrontation (div): Isolate two fated opponents and let them twist each other's fate.
PFS StandardGate (con)U: Tear open a portal to another plane.
PFS StandardIndestructibility (abj): Become briefly immune to everything.
PFS LimitedNullify (abj): React to automatically counteract a spell and take backlash damage.
PFS StandardRemake (con)U: Recreate a destroyed object.
PFS StandardShadow Army (ill): Duplicate yourself to have your shadows fight enemies as you hide amongst them.
PFS StandardTime Stop (tra): Briefly stop time for everything but you.
PFS StandardWish (div): Make a wish to duplicate arcane spells.