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Primal Tradition

Source Core Rulebook pg. 299 2.0
An instinctual connection to and faith in the world, the cycle of day and night, the turning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Primal Cantrips

PFS StandardAcid Splash (evo)H: You splash a glob of acid that splatters your target and nearby creatures.
PFS StandardDancing Lights (evo): Create four floating lights you can move.
PFS StandardDetect Magic (div)H: Sense whether magic is nearby.
PFS StandardDisrupt Undead (nec)H: Damage undead with positive energy.
PFS StandardElectric Arc (evo)H: Zap one or two creatures with lightning.
PFS StandardGuidance (div): Divine guidance improves one roll.
PFS StandardKnow Direction (div)H: Find true north.
PFS StandardLight (evo)H: Make an object glow.
PFS StandardPrestidigitation (evo): Perform a minor magical trick.
PFS StandardProduce Flame (evo)H: Kindle small flames to attack close or at range.
PFS StandardRay of Frost (evo)H: Damage a creature with cold.
PFS StandardRead Aura (div)H: Detect if an object is magical, and determine the school of its magic.
PFS StandardSigil (tra)H: Leave a magical mark.
PFS StandardStabilize (nec): Stabilize a dying creature.
PFS StandardTanglefoot (con)H: Conjure a vine to entangle a creature.

Primal 1st-Level Spells

PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
PFS StandardAir Bubble (con): React to create air for a creature to breathe.
PFS StandardAlarm (abj)H: Be alerted if a creature enters a warded area.
PFS StandardAnt Haul (tra): Target can carry more.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardCharm (enc)H: A creature becomes more friendly to you.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardCreate Water (con): Conjure 2 gallons of water.
PFS StandardDetect Poison (div)HU: Determine whether an object or creature is poisonous or venomous.
PFS StandardFear (enc)H: Frighten a creature, possibly making it flee.
PFS StandardFeather Fall (abj): React to slow a creature’s fall.
PFS StandardFleet Step (tra): Make your Speed much faster.
PFS StandardGoblin Pox (nec): Infect a creature with goblin pox.
PFS StandardGrease (con): Coat a surface or object in slippery grease.
PFS StandardGust of Wind (evo): Wind blows out fires and knocks back objects and creatures.
PFS StandardHeal (nec)H: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardJump (tra)H: Make an impressive leap.
PFS StandardLongstrider (tra)H: Increase your Speed for an hour.
PFS StandardMagic Fang (tra): Make a creature's unarmed attacks magical temporarily.
PFS StandardMagic Stone (nec): Make ordinary stones into magical sling bullets that are especially dangerous to undead.
PFS StandardMending (tra)H: Repair one non-magical item.
PFS StandardNegate Aroma (abj)H: Suppress a creature’s scent.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
PFS StandardPass Without Trace (abj)H: Make your tracks hard to find.
PFS LimitedPersonal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPest Form (tra)H: Turn into a nonthreatening animal.
PFS StandardPet Cache (con): Hide a familiar or animal companion in a pocket dimension.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardPurify Food and Drink (nec): Make beverages and meals safe.
Putrefy Food and Drink (nec)HS: You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
PFS LimitedScouring Sand (evo)HSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShillelagh (tra): Make a club or staff temporarily magical, and deal more damage to unnatural creatures.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSpider Sting (nec): Damage a creature and afflict it with spider venom.
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Fey (con)H: Conjure a fey to fight on your behalf.
PFS StandardSummon Plant or Fungus (con)H: Conjure a plant or fungus to fight on your behalf.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardVentriloquism (ill)H: Throw your voice.
PFS LimitedVerdant Sprout (con)HSU: You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.

Primal 2nd-Level Spells

PFS StandardAcid Arrow (evo)H: Magical arrow deals acid damage persistently.
PFS StandardAnimal Form (tra)H: Turn into a dangerous animal.
PFS StandardAnimal Messenger (enc): Send a Tiny animal to deliver a message.
PFS StandardBarkskin (abj)H: Target's skin is covered in protective bark.
PFS LimitedBreath of Drought (evo)HSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCreate Food (con)H: Conjure food that can feed multiple creatures.
PFS StandardDarkness (evo)H: Suppress all light in an area.
PFS StandardDarkvision (div)H: See in the dark.
PFS StandardDeafness (nec): Make a creature deaf.
PFS StandardDismantle (tra)H: Temporarily disassemble an object into its components.
PFS StandardDispel Magic (abj): End a spell or suppress an item's magic.
PFS StandardEndure Elements (abj)H: Protect a creature from severe cold or heat.
PFS StandardEnhance Victuals (tra)H: Improve food or drink and remove poisons.
PFS StandardEnlarge (tra)H: A creature grows in size.
PFS StandardEntangle (tra): Plants in an area grow to entangle and immobilize.
PFS StandardExpeditious Excavation (tra)H: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardFaerie Fire (evo): Colorful light prevents creatures from being concealed or invisible.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardFungal Hyphae (nec)H: Thin hyphae grow from your feet and plunge into the earth.
PFS StandardFungal Infestation (con)H: Plant poisonous fungal growths in a creature.
PFS StandardGentle Repose (nec)H: A corpse doesn't decay and can't become undead.
PFS StandardGlitterdust (evo): Sparkling dust breaks invisibility and impedes vision.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHumanoid Form (tra)H: Take the shape of a humanoid.
PFS StandardIron Gut (tra)H: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardObscuring Mist (con): Conceal creatures in a cloud of mist.
PFS StandardPhantom Steed (con)H: Conjure a magical horse.
PFS StandardQuench (abj)H: Put out fires and hurt fire creatures.
PFS StandardReaper's Lantern (nec): A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove Fear (enc)H: Free a creature from its fright.
PFS StandardRemove Paralysis (nec)H: Free a creature from paralysis.
PFS StandardResist Energy (abj)H: Protect a creature from one type of energy damage.
PFS StandardRestoration (nec)H: Reduce a condition or lessen a toxin.
PFS StandardRestore Senses (nec)H: Remove a blinding or deafening effect.
PFS LimitedRime Slick (evo)HSU: You call down a chill wind.
PFS LimitedSea Surge (evo)SU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardShape Wood (tra): Reshape unworked wood as you choose.
PFS StandardShatter (evo)H: Shatter an object with a high-frequency sonic attack.
PFS StandardShrink (tra)H: Reduce a willing creature to Tiny size.
PFS StandardSlough Skin (nec): You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpeak with Animals (div): Communicate with animals.
PFS StandardSpider Climb (tra)H: Give a creature a climb Speed.
PFS StandardStatus (div)H: Keep track of a willing creature's location and well-being.
PFS StandardSudden Blight (nec)H: Decay living creatures and plants.
PFS LimitedSudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTree Shape (tra): Turn into a tree.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWater Breathing (tra)H: Allow creatures to breathe underwater.
PFS StandardWater Walk (tra)H: Buoy a creature so it can walk on water.
PFS StandardWeb (con)H: Form a web that keeps creatures from moving.
Worm's Repast (nec)HRS: Gnawing worms materialize within the flesh of the target creature.

Primal 3rd-Level Spells

PFS StandardAnimal Vision (div): Project your senses through an animal.
PFS StandardAqueous Orb (con): Roll a ball of water to put out fires and engulf creatures.
PFS StandardBlindness (nec): Strike a target blind.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCup of Dust (nec)H: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardEarthbind (tra): Bring a flying creature to the ground.
PFS StandardFamiliar's Face (div): Implant your senses in your animal companion or familiar.
PFS StandardFeet to Fins (tra)H: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardGlyph of Warding (abj): Store a spell in a symbol to make a trap.
PFS StandardHaste (tra)H: Speed up a creature so it can attack or move more often.
PFS StandardInsect Form (tra)H: Turn into a dangerous giant insect.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardMad Monkeys (con): Monkey spirits make mischief.
PFS StandardMeld into Stone (tra): Meld into a block of stone.
PFS StandardNeutralize Poison (nec): Cure a poison afflicting a creature.
PFS StandardNondetection (abj)U: Protect a creature or object from detection.
PFS LimitedPillar of Water (evo)SU: You create a large, self-contained cylinder of still fresh water
PFS StandardRemove Disease (nec): Cure a disease afflicting a creature.
PFS StandardSafe Passage (abj)H: Make an area safe to move through.
PFS StandardSearing Light (evo)H: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShifting Sand (tra)H: You cause the surface to heave.
PFS StandardShow the Way (div)H: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
PFS StandardSlow (tra)H: Make a creature slower, reducing its actions.
PFS StandardStinking Cloud (con): Form a cloud that sickens creatures.
PFS StandardThreefold Aspect (tra): Switch between versions of yourself at different ages.
PFS LimitedUnseasonable Squall (evo)SU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS StandardWall of Thorns (con)H: Grow a wall of brambles.
PFS StandardWall of Wind (evo): Create a wall of gusting winds that hinders movement and ranged attacks.

Primal 4th-Level Spells

PFS StandardAerial Form (tra)H: Turn into a flying combatant.
PFS StandardAir Walk (tra): Walk on air as though it were solid ground.
PFS StandardBestial Curse (tra): Make a humanoid take on features of a beast.
PFS LimitedCall the Blood (nec)HSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardCountless Eyes (div): Cause magical eyes to appear all over a creature's body.
PFS StandardCreation (con)H: Make a temporary object.
PFS StandardDinosaur Form (tra)H: Turn into a dinosaur.
PFS StandardFire Shield (evo)H: Flames protect you from cold and harm those that touch you.
PFS StandardFly (tra)H: Cause the target creature to gain a fly Speed.
PFS StandardFreedom of Movement (abj): A creature overcomes hindrances to its movement.
PFS StandardGaseous Form (tra): Turn a willing creature into a flying cloud.
PFS StandardHallucinatory Terrain (ill)HU: A natural environment appears to be another kind of terrain.
PFS StandardHydraulic Torrent (evo)H: Force creatures back with a damaging line of water.
PFS StandardIce Storm (evo)H: Call a storm cloud that pelts creatures with hail.
PFS StandardReflective Scales (abj)H: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardRusting Grasp (tra)H: Rapidly rust metal.
PFS StandardShape Stone (tra): Reshape a cube of stone.
PFS StandardSolid Fog (con): Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSpeak with Plants (div): Communicate with plants and plant creatures.
PFS StandardSpike Stones (con)H: Grow sharp spikes out of the ground.
PFS StandardStoneskin (abj)H: Harden a creature's skin into durable stone.
Swarming Wasp Stings (nec)SU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardVital Beacon (nec)H: Radiate vitality that heals creatures that touch you.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.

Primal 5th-Level Spells

PFS StandardAcid Storm (evo)H: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardBanishment (abj)H: Send a creature back to its home plane.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
PFS StandardChameleon Coat (ill)H: Camouflage creatures to match their environment.
PFS StandardCloudkill (nec)H: Poison creatures in a cloud that moves away from you.
PFS StandardCone of Cold (evo)H: Bitter cold damages creatures in a cone.
PFS StandardControl Water (evo): Raise or lower water in a large area.
PFS StandardDeath Ward (abj): Protect a creature against negative energy.
PFS StandardElemental Form (tra)H: Turn into an elemental.
PFS StandardGrisly Growths (tra)H: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardImpaling Spike (con)H: Skewer a creature with a cold iron spike.
PFS StandardLightning Storm (evo)H: Create clouds and repeatedly call down lightning bolts.
PFS StandardMariner's Curse (nec): Infect a creature with the curse of the rolling sea.
PFS StandardMoon Frenzy (tra)H: Give willing creatures fangs and claws, and send them into a frenzy.
PFS StandardPasswall (con)HU: Form an earthen tunnel through a wall.
PFS LimitedPillars of Sand (con)HSU: Create pillars of sand.
PFS StandardPlant Form (tra)H: Turn into a dangerous plant creature.
Ravening Maw (nec)HSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
PFS StandardSummon Giant (con)H: Conjure a giant to fight on your behalf.
PFS StandardTransmute Rock and Mud (tra)H: Turn an area of rock into mud or vice versa.
PFS StandardTree Stride (con)HU: Teleport from tree to tree.
PFS StandardWall of Flesh (nec): Spawn a wall of living flesh.
PFS StandardWall of Ice (evo)H: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of Stone (con)H: Shape a wall of stone.
Wyvern Sting (nec)SU: You duplicate the venomous sting of a wyvern.

Primal 6th-Level Spells

PFS StandardBaleful Polymorph (tra): Transform a creature into a harmless animal.
PFS StandardBlanket of Stars (ill): A cloak of darkness hides you in the dark and dazzles those who get too close.
PFS StandardBlinding Fury (enc): Curse a creature that attacks you, making its victims become invisible to it.
PFS StandardChain Lightning (evo)H: Lightning jumps from creature to creature.
PFS StandardDragon Form (tra)H: Turn into a dragon.
PFS StandardField of Life (nec)H: Create a positive energy field that heals those within.
PFS StandardFire Seeds (evo)H: Make four explosive acorns.
PFS StandardFlesh to Stone (tra): Turn a living creature into a stone statue.
PFS StandardHalcyon Infusion (div)HR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardPurple Worm Sting (nec): Damage a creature and infect it with purple worm venom.
PFS StandardScintillating Safeguard (abj)H: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardStone Tell (evo)U: Speak to spirits within natural stone.
PFS StandardStone to Flesh (tra): Turn a creature turned to stone back to flesh.
PFS StandardTangling Creepers (con): Entangle creatures in a burst and concentrate to lash out with immobilizing vines.
PFS StandardTrue Seeing (div): See through illusions and transmutations.

Primal 7th-Level Spells

Blightburn Blast (evo)SU: Inflict a creature with blightburn sickness.
PFS LimitedControl Sand (evo)HSU: Manipulate sand around you.
PFS StandardEclipse Burst (nec)H: A globe of freezing darkness explodes in the area.
PFS StandardEnergy Aegis (abj)H: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardFiery Body (tra)H: Turn your body into living flame.
PFS StandardFinger of Death (nec)H: Point at a creature to deal negative damage and possibly kill it instantly.
PFS StandardMask of Terror (ill)H: A creature’s fearsome illusory appearance frightens observers.
PFS StandardPlane Shift (con)U: Transport creatures to another plane of existence.
PFS StandardRegenerate (nec)H: Cause a creature to heal over time, regrow organs, and reattach body parts.
PFS StandardSunburst (evo)H: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardUnfettered Pack (abj)H: Let creatures avoid environmental hindrances.
PFS StandardVolcanic Eruption (evo)H: Cause massive lava sprays that burn creatures and encase them in rock.

Primal 8th-Level Spells

PFS StandardAll is One, One is All (nec)R: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS LimitedDeluge (evo)HSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquake (evo)H: Shake the ground with a devastating earthquake.
PFS StandardHorrid Wilting (nec)H: Pull moisture from creatures, damaging them.
PFS StandardMoment of Renewal (nec): Give a day's recovery in an instant.
PFS StandardMonstrosity Form (tra)H: Turn into a powerful monster.
PFS StandardPolar Ray (evo)H: Bitter cold damages and drains a creature.
PFS StandardPunishing Winds (evo): A cyclone inhibits fight and traps creatures.
PFS StandardWind Walk (tra): Turn creatures into swift-moving clouds.

Primal 9th-Level Spells

PFS StandardDisjunction (abj)U: Deactivate or destroy a magic item.
PFS StandardImplosion (evo)H: Make a creature collapse in on itself.
Linnorm Sting (nec)SU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMassacre (nec)H: Instantly kill multiple creatures.
PFS StandardMeteor Swarm (evo)H: Call down four blazing meteors that explode.
PFS StandardNature's Enmity (enc): Turn animals, plants, and weather against creatures of your choice.
PFS StandardShapechange (tra): Transform into a form of your choice repeatedly.
PFS StandardStorm of Vengeance (evo)H: Create a massive, dangerous storm.
PFS LimitedUpheaval (con)SU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Primal 10th-Level Spells

PFS StandardCataclysm (evo): Call an instant, damaging cataclysm.
PFS StandardIndestructibility (abj): Become briefly immune to everything.
PFS StandardNature Incarnate (tra): Turn into a massive avatar of nature.
PFS StandardPrimal Herd (tra): Transform willing creatures into mammoths.
PFS StandardPrimal Phenomenon (div): Request for nature to duplicate primal spells.
PFS StandardRemake (con)U: Recreate a destroyed object.
PFS StandardRevival (nec): Heal creatures in an area and return the dead to life temporarily.