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PFS StandardIncarnate Deific Herald [three-actions] Spell 8

Concentrate Incarnate Manipulate 
Source Impossible Magic pg. 145
Traditions divine
Requirements You have a deity.
Range 100 feet
Duration until the end of your next turn
Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity’s herald. The herald occupies the space of a Huge creature and has a Speed of 60 feet. The effects of this spell depend on the divine sanctification options of your deity. If your deity lists “must choose,” the herald is that sanctification (either holy or unholy). If your deity lists “none,” the herald is unsanctified. If your deity lists “can choose,” you can choose either unsanctified or whatever options are listed for your deity (holy or unholy) for the herald.
  • Holy Arrive (holy) Holy Smite The herald casts a 5th-rank divine wrath that has a 100-foot emanation instead of the usual range and area; Depart Merciful Healing The herald casts the 3-action version of a 5th-rank heal with a radius of 100 feet. This spell targets only you and your allies.
  • Unholy Infinite Misery The herald casts wave of despair in a 100-foot cone; Depart (darkness, spirit, unholy) Midnight Wrath Each enemy in a 100-foot emanation takes 5d10 spirit damage with a basic Fortitude save. In addition, all non-magical light within the area is extinguished, and the herald attempts to counteract all magical light (counteract modifier +25, counteract rank 8).
  • Unsanctified Arrive Quickening Ripple You and each ally within 100 feet of the herald are quickened while the herald is present and can use the additional action to Step, Stride, or Strike; Depart (spirit) Sapping Beam The herald drains the animating force of all enemies in a 100-foot line, dealing 6d10 spirit damage with a basic Fortitude save. A creature who fails the save is also enfeebled 2 for 1 minute (enfeebled 3 on a critical failure).

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