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PFS StandardIncarnate Faerie Revelers [three-actions] Spell 5

Concentrate Incarnate Manipulate 
Source Impossible Magic pg. 146
Traditions occult, primal
Range 30 feet
Duration until the end of your next turn
You extend an invitation to a faerie revel, a ceaseless celebration of mischief and mischance. The party pours out from under tables and behind trees, a host of gremlins and sprites and stranger things besides. This strange collective joins the fight by causing as much mayhem and chaos as they can. The revel occupies the space of a Huge creature and has a Speed of 30 feet.

Arrive (mental) Mischief The infectious nature of the faerie revel causes chaos. Each creature adjacent to the revel must attempt a Will save.
Critical Success The creature is unaffected.
Success The creature is stupefied 1 and clumsy 1 for 1 round.
Failure The creature is stupefied 2 and clumsy 2 for 1 round.
Critical Failure The creature is stupefied 3 and clumsy 3 for 1 round.

Depart (curse, misfortune) Mischance The faerie revel leaves as quickly as it came, off to bedevil some other soul. With its departure, the world seems darker and gloomier, and every creature within a 15-foot emanation of the revel must attempt a Will save.
Success The creature is unaffected.
Failure For 1 round, the first time the target attempts an attack roll or skill check, it must roll twice and use the worse result.
Critical Failure For 1 round, each time the target attempts an attack roll or skill check, it must roll twice and use the worse result.

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