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PFS StandardIncarnate Shadow Minuet [three-actions] Spell 4

Concentrate Incarnate Manipulate Shadow 
Source Impossible Magic pg. 147
Traditions arcane, occult
Range 30 feet
Duration until the end of your next turn
Your shadow peels away from your body, dancing its way to the target location and calling other shadows to join in and abandon their bodies. This spell requires the presence of a shadow and cannot be cast in complete darkness. Your shadow occupies the space of a creature of your size and has Speeds equal to yours (including fly and other alternative Speeds).

Arrive (spirit) Dance Card Your shadow invites other shadows to dance with it. All enemies within a 20-foot emanation of your shadow must attempt a Will save.
Critical Success The creature is unaffected.
Success The creature’s shadow is curious and stretches toward your shadow, but it stays attached. The creature is off-guard for 1 round.
Failure The creature’s shadow detaches to join the dance. The creature takes 4d6 spirit damage and is off-guard for 1 round.
Critical Failure As failure, but the creature takes 8d6 spirit damage.

Depart (darkness) Darkness Crescendo The shadows dance a short minuet, and then your shadow bows and returns to your side. It releases a globe of darkness in a 20-foot burst centered on you, which lasts for 1 minute. Light does not enter the area, and any non-magical light sources, such as torches or lanterns, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your spell's rank or lower. Light can't pass through this area, so creatures in it can't see outside. From outside, it appears as a globe of pure darkness.
Heightened (+1) The spirit damage increases by 2d6 on a failure and 4d6 on a critical failure.

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