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PFS StandardIncarnate Wild Rose [three-actions] Spell 6

Concentrate Incarnate Manipulate Plant 
Source Impossible Magic pg. 148
Traditions arcane, primal
Range 100 feet
Duration until the end of your next turn
You call up the giant wild rose, a flower famous for both its beauty and its thorns. The rose occupies the space of a Huge creature but has no Speed.

Arrive Writhing Vines A vast number of thorny vines burst from the ground, wrapping around those who threaten you. Each enemy within a 30-foot emanation of the rose takes 3d12 piercing damage and must attempt a Reflex saving throw.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is grabbed by a vine for the duration of the spell or until they Escape.
Critical Failure The creature takes double damage and is restrained by a vine for the duration of the spell or until they Escape.

Depart (poison) Blood Pollen All creatures still grabbed or restrained by vines take 2d6 persistent poison damage. The wild rose then expels a cloud of toxic pollen in a 20-foot burst up to 60 feet away. All living creatures in the burst must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature is enfeebled 2 for 1 round.
Failure The creature is enfeebled 2 for 1 minute.
Critical Failure The creature is enfeebled 3 for 1 minute.
Heightened (+2) The rose’s arrival damage increases by 1d12, and its departure damage increases by 1d6.

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