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PFS StandardInfectious Melody [two-actions] Spell 4

Auditory Concentrate Manipulate Mental 
Source Impossible Magic pg. 149
Traditions occult
Deity Seramaydiel
Area 15-foot emanation; Targets enemies in the area
Defense Will; Duration varies
You call forth the chords of a tune so catchy that foes hearing it can’t help but sing along, making it harder for them to communicate. Each target must attempt a Will save.

Critical Success The creature is unaffected.
Success For 1 round, the creature can communicate only by singing along to the melody. They can speak only on their turn, and the creature must take the Perform action when they do. The result of the Performance check determines how well they sang, but the creature still communicates the information regardless of the result, which has no further mechanical impact than the time spent to take the action. A single Performance check is sufficient for any amount of speaking on the creature's turn. This effect might interfere with verbal components of spells or other linguistic abilities that rely on precise speech; in order to use such an ability successfully, the creature must succeed at a DC 5 flat check. In addition, the creature takes a –2 status penalty on linguistic Intimidation checks, as singing their threats saps away some of the menace. The creature's constant humming of the tune also makes it impossible for it to remain undetected.
Failure As success, but the duration is 3 rounds.
Critical Failure As success, but the duration is 1 hour.

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