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PFS StandardMetallic Meteorite Glyph [two-actions] to 2 roundsSpell 8

Concentrate Manipulate Metal 
Source Impossible Magic pg. 153
Traditions arcane, primal
Range 120 feet; Targets 1 creature
Defense Reflex
You mark a creature with a temporary rune that calls a devastating meteor to spawn and seek them out. The meteor collides with the target, dealing 8d12 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines other parameters.

[two-actions] The rune appears on 1 creature in range, and the meteor targets that creature. The rune fades away after the meteor falls.
[three-actions] Runes appear on up to 3 different creatures within range, and a meteor targets each of these creatures. The rune fades away after the meteor falls.
Two Rounds If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 2 actions on your next turn to empower the spell even further. You can take other actions before finishing this spell, but the spell is lost if you Cast another Spell in between. The spell acts as the 3-action version, but the glyphs remain on the targets for 1 minute. A creature that has a glyph on it at the end of its turn is targeted by another smaller meteor that deals 6d12 bludgeoning damage (basic Reflex save).

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