All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


PFS StandardPlasma Whirl [one-action] to [three-actions] Spell 5

Concentrate Electricity Fire Manipulate 
Source Impossible Magic pg. 157
Traditions arcane, primal
Area 30-foot cone
Defense basic Reflex
You reach up to the stars and create a temporary portal that allows a blast of plasma to pass through the battlefield. The plasma deals electricity and fire damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.

[one-action] This spell is a 15-foot cone, dealing 2d6 electricity damage and 2d6 fire damage.
[two-actions] This spell is a 30-foot cone, dealing 5d6 electricity damage and 5d6 fire damage.
[three-actions] This spell is a 60-foot cone, dealing 5d6 electricity damage and 5d6 fire damage. Creatures that fail their saves become sickened 1 (sickened 2 on a critical failure) due to their exposure to cosmic radiation.
Heightened (+2) The damage increases by 1d6 for each damage type with the 1-action version, or by 2d6 for each damage type for the 2-and 3-action versions.

Shelyn's Corner

×