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PFS StandardPuppet Strings [two-actions] Spell 7

Concentrate Incapacitation Manipulate 
Source Impossible Magic pg. 158
Traditions arcane, occult
Range 60 feet; Targets 1 creature
Defense Reflex; Duration sustained up to 1 minute
Ethereal threads emanate from your fingertips and flow toward the target, connecting to its arms, legs, and body. The target must attempt a Reflex save.

Critical Success The target is unaffected.
Success The strings impede the target's movements, but you can't control them. The target is clumsy 1 until the end of its next turn.
Failure The target is clumsy 1 and slowed 1. Additionally, when you Cast this Spell and the first time you Sustain it on subsequent turns, you can force the target to Stride or Strike. If you force the target to Stride, you determine the path it takes; you can't force it to Stride into a space where it can't stand easily. This is forced movement. If you cause the creature to Strike, it makes a melee Strike against a creature within its reach using your spell attack modifier. The target can't hit itself this way. On a hit, the Strike deals 7d6 bludgeoning, piercing, or slashing damage, as appropriate. None of the target's equipment or abilities modify this Strike. This Strike contributes to and uses your multiple attack penalty. At the end of its turn, the target can attempt a Fortitude save against your spell DC to free itself from the threads. On a success, the spell ends.
Critical Failure As failure, but the target is slowed 2, and you can force the target to use 2 actions when you Cast or Sustain the spell.

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