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PFS StandardTree of Life and Death [three-actions] Spell 5

Concentrate Healing Manipulate Plant Vitality Void Wood 
Source Impossible Magic pg. 168
Traditions divine, occult, primal
Range 120 feet; Area 2 unoccupied squares
Duration 1 minute
The cycle of life includes both life and death, growth and decay. You call forth two mighty trees from the depths of the Boneyard, one emanating with life and one with death, bound to each other as the living are to the dying. The trees must be at least 20 feet apart. Each one occupies its square, and its canopy spreads out in a 10-foot emanation. Each tree has AC 10, Hardness 10, and 50 Hit Points. They’re immune to critical hits and precision damage. When either tree is reduced to 0 Hit Points or the spell ends, both trees disintegrate into a pile of dust.
  • Tree of Death Charred branches cover the tree, and the area of its emanation fills with a foul miasma. A living creature that starts its turn within or enters the emanation takes 5d4 void damage, with a basic Fortitude save.
  • Tree of Life Golden leaves cover the tree, and the area of its emanation fills with shining particles. A living creature that starts its turn within or enters the emanation regains 5d4 Hit Points.

Heightened (+1) The void damage increases by 1d4, the healing increases by 1d4, and tree’s Hit Points increases by 10.

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