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PFS StandardWeapon Tide [two-actions] to 2 roundsSpell 3

Concentrate Manipulate 
Source Impossible Magic pg. 172
Traditions arcane, divine
Area varies
Defense basic Reflex; Duration varies
You conjure a wave of weapons that travel along the ground. Choose bludgeoning, piercing, or slashing. The wave deals 4d6 damage of the chosen type to creatures in the area with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.
[two-actions] The spell is a 30-foot cone.
[three-actions] The spell is a 30-foot cone, and the area becomes difficult terrain for 1 minute.
Two Rounds If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 2 actions on your next turn to empower the spell even further. You can take other actions before finishing this spell, but the spell is lost if you Cast another Spell in between. The spell is a 60-foot cone that deals 6d6 damage. The area also becomes difficult terrain and hazardous terrain for 1 minute as weapons continue to sporadically shoot from the ground. Any creature that moves into or ends its turn in one of these squares takes 2d6 damage (of the same damage type chosen when you Cast the Spell). A creature can take this damage only once per turn.
Heightened (+2) The initial damage increases by 4d6, and the damage of the hazardous terrain increases by 1d6.

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