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PFS StandardBottle Memory Spell 5

Uncommon Concentrate Manipulate Mental 
Source Feybound pg. 52
Traditions arcane, occult
Cast 10 minutes
Range touch; Targets 1 creature
Defense Will; Duration unlimited
Using techniques learned from the memory merchants of Witchmarket or similar entities, you extract up to 1 hour of memory from the target’s mind and store it within a conjured glass bottle. A willing target can choose to voluntarily get a critical failure on its Will save.

A bottled memory is a magical item with negligible Bulk that contains a swirling, multicolored, and viscous fluid; like most bottles, it has Hardness 0 and 1 HP. As an Interact action, a creature holding a bottled memory can uncork it and drink the contents within. They immediately experience the captured memory as a vivid hallucination that renders them stunned 1. From that point on, they recall the memory as if they’d experienced it themself, though they instinctively know that it’s an implanted memory. If a bottled memory is broken, the memory contained within is lost. Only powerful magic such as a wish ritual can retrieve a memory lost this way.
SuccessThe spell has no effect.
FailureYou create a bottled memory containing the intended memory in your possession, and the target innately knows it contains a lost memory of theirs.
Critical FailureAs failure, but the target has no idea what you’ve done.

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