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PyrotechnicsSpell 3

This Spell is from the Extinction Curse Adventure Path and may contain Spoilers

UncommonFireTransmutation
Source Pathfinder #152: Legacy of the Lost God pg. 77
Traditions arcane, occult
Cast Two ActionsTwo Actions material, somatic
Range 120 feet ; Targets 1 fire
Saving Throw Fortitude ; Duration sustained up to 1 minute
You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell. The spell targets one fire source, which is immediately extinguished if it is a non-magical fire the size of a campfire or smaller. If the fire source is a creature, the creature takes 1d6 points of cold damage and is not extinguished.
  • Fireworks The targeted fire explodes into a colorful array of flashy, fiery, glowing aerial fireworks in a 20-foot-radius burst. The first time you Sustain the Spell each round, you can cause the area of fireworks to ascend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the area of the fireworks must attempt a Fortitude save, and are then temporarily immune for 1 minute.
    Critical Success The creature is unaffected
    Success The creature is dazzled until the end of its next turn.
    Failure The creature is blinded until the end of its next turn.
    Critical Failure The creature is blinded for 1 minute.
  • Smoke Cloud Thick smoke billows out from the fire and coalesces into a cloud that spreads to fill a 20-foot-radius burst centered on the targeted fire. Creatures within the smoke cloud take a –4 circumstance penalty to visual Perception checks, and creatures outside the smoke cloud take a –4 circumstance penalty to visual Perception checks to detect creatures or objects within it. The first time you Sustain the Spell each round, you can cause the smoke cloud to descend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the smoke cloud must attempt a Fortitude save, and are then temporarily immune for 1 minute.
    Success The creature is unaffected.
    Failure The creature is sickened 1.
    Critical Failure The creature is sickened 1 and cannot recover from the sickened condition while in the area of the smoke cloud.