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PFS StandardDevil FormSpell 6

EvilLawfulPolymorphTransmutation
Source Secrets of Magic pg. 99
Traditions arcane, divine
Cast Two ActionsTwo Actions somatic, verbal
Duration 1 minute
You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.

You gain the following statistics and abilities regardless of the form that you choose:
  • AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
  • 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to good.
  • Resistance 10 to fire.
  • Darkvision.
  • One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
  • Athletics modifier of +23, unless your own modifier is higher.
You also gain specific abilities based on the type of devil you choose:
  • Barbazu Speed 35 feet; Melee Single ActionSingle Action glaive (deadly d8, forceful, reach 10 feet), Damage 2d8+10 slashing plus 1d6 evil and 1d6 persistent bleed; Melee Single ActionSingle Action beard, Damage 3d8 piercing plus 1d6 evil; Melee Single ActionSingle Action claw (agile), Damage 3d6 slashing plus 1d6 evil.
  • Erinyes Speed 25 feet, fly 40 feet; Melee Single ActionSingle Action longsword (versatile P), Damage 1d8+10 slashing plus 1d6 evil and 1d6 fire; Ranged Single ActionSingle Action composite longbow (deadly d10, range increment 100 feet, volley), Damage 1d8 piercing plus 1d6 evil and 1d6 fire.
  • Osyluth Speed 35 feet, fly 30 feet; Melee Single ActionSingle Action jaws, Damage 2d10+10 piercing plus 1d6 evil; Melee Single ActionSingle Action claw (agile, reach 10 feet), Damage 2d6 slashing plus 1d6 evil; Melee Single ActionSingle Action stinger (reach 15 feet), Damage 1d10 piercing plus 1d6 evil and 1d6 poison; Ranged Single ActionSingle Action bone shard (range increment 30 feet), Damage 2d6 piercing plus 1d6 evil.
  • Sarglagon Speed 25 feet, fly 25 feet, swim 30 feet; Melee Single ActionSingle Action fangs, Damage 2d10+10 piercing plus 1d6 evil; Melee Single ActionSingle Action tentacle arm (agile), Damage 1d8 bludgeoning plus 1d6 evil and 1d6 poison.